git-svn-id: http://bladebattles.com/kurok/SVN@11 20cd92bb-ff49-0410-b73e-96a06e42c3b9
[kurok.git] / client.h
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1 /*
2 Copyright (C) 1996-1997 Id Software, Inc.
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
20 // client.h
22 typedef struct
24 vec3_t viewangles;
26 // intended velocities
27 float forwardmove;
28 float sidemove;
29 float upmove;
30 #ifdef QUAKE2
31 byte lightlevel;
32 #endif
33 } usercmd_t;
35 typedef struct
37 int length;
38 char map[MAX_STYLESTRING];
39 } lightstyle_t;
41 typedef struct
43 char name[MAX_SCOREBOARDNAME];
44 float entertime;
45 int frags;
46 int colors; // two 4 bit fields
47 byte translations[VID_GRADES*256];
48 } scoreboard_t;
50 typedef struct
52 int destcolor[3];
53 int percent; // 0-256
54 } cshift_t;
56 #define CSHIFT_CONTENTS 0
57 #define CSHIFT_DAMAGE 1
58 #define CSHIFT_BONUS 2
59 #define CSHIFT_POWERUP 3
60 #define NUM_CSHIFTS 4
62 #define NAME_LENGTH 64
66 // client_state_t should hold all pieces of the client state
69 #define SIGNONS 4 // signon messages to receive before connected
71 #define MAX_DLIGHTS 32
72 typedef struct
74 vec3_t origin;
75 float radius;
76 float die; // stop lighting after this time
77 float decay; // drop this each second
78 float minlight; // don't add when contributing less
79 int key;
80 vec3_t color; // LordHavoc: .lit support
81 #ifdef QUAKE2
82 qboolean dark; // subtracts light instead of adding
83 #endif
84 } dlight_t;
87 #define MAX_BEAMS 24
88 typedef struct
90 int entity;
91 struct model_s *model;
92 float endtime;
93 vec3_t start, end;
94 } beam_t;
96 #define MAX_EFRAGS 640
98 #define MAX_MAPSTRING 2048
99 #define MAX_DEMOS 8
100 #define MAX_DEMONAME 16
102 typedef enum {
103 ca_dedicated, // a dedicated server with no ability to start a client
104 ca_disconnected, // full screen console with no connection
105 ca_connected // valid netcon, talking to a server
106 } cactive_t;
109 // the client_static_t structure is persistant through an arbitrary number
110 // of server connections
112 typedef struct
114 cactive_t state;
116 // personalization data sent to server
117 char mapstring[MAX_QPATH];
118 char spawnparms[MAX_MAPSTRING]; // to restart a level
120 // demo loop control
121 int demonum; // -1 = don't play demos
122 char demos[MAX_DEMOS][MAX_DEMONAME]; // when not playing
124 // demo recording info must be here, because record is started before
125 // entering a map (and clearing client_state_t)
126 qboolean demorecording;
127 qboolean demoplayback;
128 qboolean timedemo;
129 int forcetrack; // -1 = use normal cd track
130 int demofile;
131 int td_lastframe; // to meter out one message a frame
132 int td_startframe; // host_framecount at start
133 float td_starttime; // realtime at second frame of timedemo
136 // connection information
137 int signon; // 0 to SIGNONS
138 struct qsocket_s *netcon;
139 sizebuf_t message; // writing buffer to send to server
141 } client_static_t;
143 extern client_static_t cls;
146 // the client_state_t structure is wiped completely at every
147 // server signon
149 typedef struct
151 int movemessages; // since connecting to this server
152 // throw out the first couple, so the player
153 // doesn't accidentally do something the
154 // first frame
155 usercmd_t cmd; // last command sent to the server
157 // information for local display
158 int stats[MAX_CL_STATS]; // health, etc
159 int items; // inventory bit flags
160 float item_gettime[32]; // cl.time of aquiring item, for blinking
161 float faceanimtime; // use anim frame if cl.time < this
163 cshift_t cshifts[NUM_CSHIFTS]; // color shifts for damage, powerups
164 cshift_t prev_cshifts[NUM_CSHIFTS]; // and content types
166 // the client maintains its own idea of view angles, which are
167 // sent to the server each frame. The server sets punchangle when
168 // the view is temporarliy offset, and an angle reset commands at the start
169 // of each level and after teleporting.
170 vec3_t mviewangles[2]; // during demo playback viewangles is lerped
171 // between these
172 vec3_t viewangles;
174 vec3_t mvelocity[2]; // update by server, used for lean+bob
175 // (0 is newest)
176 vec3_t velocity; // lerped between mvelocity[0] and [1]
178 vec3_t punchangle; // temporary offset
180 // pitch drifting vars
181 float idealpitch;
182 float pitchvel;
183 qboolean nodrift;
184 float driftmove;
185 double laststop;
187 float viewheight;
188 float crouch; // local amount for smoothing stepups
190 qboolean paused; // send over by server
191 qboolean onground;
192 qboolean inwater;
194 int intermission; // don't change view angle, full screen, etc
195 int completed_time; // latched at intermission start
197 double mtime[2]; // the timestamp of last two messages
198 double time; // clients view of time, should be between
199 // servertime and oldservertime to generate
200 // a lerp point for other data
201 double oldtime; // previous cl.time, time-oldtime is used
202 // to decay light values and smooth step ups
205 float last_received_message; // (realtime) for net trouble icon
208 // information that is static for the entire time connected to a server
210 struct model_s *model_precache[MAX_MODELS];
211 struct sfx_s *sound_precache[MAX_SOUNDS];
213 char levelname[40]; // for display on solo scoreboard
214 int viewentity; // cl_entitites[cl.viewentity] = player
215 int maxclients;
216 int gametype;
218 // refresh related state
219 struct model_s *worldmodel; // cl_entitites[0].model
220 struct efrag_s *free_efrags;
221 int num_entities; // held in cl_entities array
222 int num_statics; // held in cl_staticentities array
223 entity_t viewent; // the gun model
225 int cdtrack, looptrack; // cd audio
227 // frag scoreboard
228 scoreboard_t *scores; // [cl.maxclients]
230 #ifdef QUAKE2
231 // light level at player's position including dlights
232 // this is sent back to the server each frame
233 // architectually ugly but it works
234 int light_level;
235 #endif
236 } client_state_t;
240 // cvars
242 extern cvar_t cl_name;
243 extern cvar_t cl_color;
245 extern cvar_t max_fps;
247 extern cvar_t cl_upspeed;
248 extern cvar_t cl_forwardspeed;
249 extern cvar_t cl_backspeed;
250 extern cvar_t cl_sidespeed;
252 extern cvar_t cl_movespeedkey;
254 extern cvar_t cl_yawspeed;
255 extern cvar_t cl_pitchspeed;
257 extern cvar_t cl_anglespeedkey;
259 extern cvar_t cl_autofire;
261 extern cvar_t cl_shownet;
262 extern cvar_t cl_nolerp;
264 extern cvar_t cl_pitchdriftspeed;
265 extern cvar_t lookspring;
266 extern cvar_t lookstrafe;
267 extern cvar_t lookcenter;
268 extern cvar_t in_sensitivity;
269 extern cvar_t in_tolerance;
270 extern cvar_t in_acceleration;
272 extern cvar_t cl_autoaim;
274 extern cvar_t m_pitch;
275 extern cvar_t m_yaw;
276 extern cvar_t m_forward;
277 extern cvar_t m_side;
279 //#define MAX_TEMP_ENTITIES 128 // lightning bolts, etc
280 //#define MAX_STATIC_ENTITIES 128 // torches, etc
281 #define MAX_TEMP_ENTITIES 256 // lightning bolts, etc
282 #define MAX_STATIC_ENTITIES 256 // torches, etc
284 extern client_state_t cl;
286 // FIXME, allocate dynamically
287 extern efrag_t cl_efrags[MAX_EFRAGS];
288 extern entity_t cl_entities[MAX_EDICTS];
289 extern entity_t cl_static_entities[MAX_STATIC_ENTITIES];
290 extern lightstyle_t cl_lightstyle[MAX_LIGHTSTYLES];
291 extern dlight_t cl_dlights[MAX_DLIGHTS];
292 extern entity_t cl_temp_entities[MAX_TEMP_ENTITIES];
293 extern beam_t cl_beams[MAX_BEAMS];
295 //=============================================================================
298 // cl_main
300 dlight_t *CL_AllocDlight (int key);
301 void CL_DecayLights (void);
303 void CL_Init (void);
305 void CL_EstablishConnection (char *host);
306 void CL_Signon1 (void);
307 void CL_Signon2 (void);
308 void CL_Signon3 (void);
309 void CL_Signon4 (void);
311 void CL_Disconnect (void);
312 void CL_Disconnect_f (void);
313 void CL_NextDemo (void);
315 //#define MAX_VISEDICTS 256
316 #define MAX_VISEDICTS 512
317 extern int cl_numvisedicts;
318 extern entity_t *cl_visedicts[MAX_VISEDICTS];
320 // model indexes
321 typedef enum modelindex_s {
322 mi_player, mi_eyes, mi_rocket, mi_grenade, mi_flame0, mi_flame1, mi_flame2,
323 mi_explo1, mi_explo2, mi_bubble,
324 mi_fish, mi_dog, mi_soldier, mi_enforcer, mi_knight, mi_hknight,
325 mi_scrag, mi_ogre, mi_fiend, mi_vore, mi_shambler,
326 mi_h_dog, mi_h_soldier, mi_h_enforcer, mi_h_knight, mi_h_hknight, mi_h_scrag,
327 mi_h_ogre, mi_h_fiend, mi_h_vore, mi_h_shambler, mi_h_zombie, mi_h_player,
328 mi_gib1, mi_gib2, mi_gib3, NUM_MODELINDEX
329 } modelindex_t;
331 extern modelindex_t cl_modelindex[NUM_MODELINDEX];
332 extern char *cl_modelnames[NUM_MODELINDEX];
335 // cl_input
337 typedef struct
339 int down[2]; // key nums holding it down
340 int state; // low bit is down state
341 } kbutton_t;
343 extern kbutton_t in_mlook, in_klook;
344 extern kbutton_t in_strafe;
345 extern kbutton_t in_speed;
347 void CL_InitInput (void);
348 void CL_SendCmd (void);
349 void CL_SendMove (usercmd_t *cmd);
351 void CL_ParseTEnt (void);
352 void CL_UpdateTEnts (void);
354 void CL_ClearState (void);
357 int CL_ReadFromServer (void);
358 void CL_WriteToServer (usercmd_t *cmd);
359 void CL_BaseMove (usercmd_t *cmd);
362 float CL_KeyState (kbutton_t *key);
363 char *Key_KeynumToString (int keynum);
366 // cl_demo.c
368 void CL_StopPlayback (void);
369 int CL_GetMessage (void);
371 void CL_Stop_f (void);
372 void CL_Record_f (void);
373 void CL_PlayDemo_f (void);
374 void CL_TimeDemo_f (void);
377 // cl_parse.c
379 void CL_ParseServerMessage (void);
380 void CL_NewTranslation (int slot);
383 // view
385 void V_StartPitchDrift (void);
386 void V_StopPitchDrift (void);
388 void V_RenderView (void);
389 void V_UpdatePalette (void);
390 void V_Register (void);
391 void V_ParseDamage (void);
392 void V_SetContentsColor (int contents);
396 // cl_tent
398 void CL_InitTEnts (void);
399 void CL_SignonReply (void);