3 * @brief The blood diamond module.
5 * Copyright 2001, 2008 David Ashley <dashxdr@gmail.com>
6 * Copyright 2008 Stephen M. Webb <stephen.webb@bregmasoft.ca>
8 * This program is free software; you can redistribute it and/or modify
9 * it under the terms of Version 2 of the GNU General Public License as
10 * published by the Free Software Foundation.
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
17 * You should have received a copy of the GNU General Public License
18 * along with this program; if not, write to the Free Software
19 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
23 #if defined(_WIN32) && !defined(__CYGWIN__)
24 # define WIN32_LEAN_AND_MEAN 1
34 void makediamond(float size
)
37 float x
[DSIDES
],z
[DSIDES
];
49 glEnable(GL_NORMALIZE
);
54 float p1
=(t
&1) ? -size
: size
;
56 glBegin(GL_TRIANGLE_FAN
);
57 glVertex3f(0.0, p1
, 0.0);
58 d
=(!t
) ? size
-p2
: size
+p2
;
59 h
=sqrtf(size
*size
+d
*d
);
60 c
=(!t
) ? size
/h
: -size
/h
;
62 for(i
=0;i
<DSIDES
+1;++i
)
64 j
=(i
<DSIDES
) ? i
: i
-DSIDES
;
67 glNormal3f((x
[j
]+x
[o
])/2.0f
*s
,size
*c
,(z
[j
]+z
[o
])/2.0f
*s
);
68 glVertex3f(x
[j
],p2
,z
[j
]);