added worldarea -> will be responsible for world map rendering
[dboe.git] / townspec.h
blob9563f5411b566322c01f3c72a9c44d8f5c2dfe93
1 void activate_monster_enc(short enc_num,short str1,short str2,short strsnd,short *flip_bit);
2 Boolean special_trap(short trap_type,short dialog_num,short *flip_bit);
3 void OTS(short str1b,short str2b,short str12a,short sound,unsigned char *flip_bit);
4 void DSG(short item_num,unsigned char *flip_bit,short dialog_num,short special);
5 Boolean GFI(short dialog_num);
6 Boolean run_trap(short pc_num,short trap_type,short trap_level,short diff);
8 location get_spec_loc(short which);
9 void start_split(short a,short b,short noise);
10 void end_split(short noise);
11 void switch_lever(location w);
12 short handle_lever(location w);