added worldarea -> will be responsible for world map rendering
[dboe.git] / items.h
blob0cbe42bd379b16179de97a16a0c86962b2714d86
1 short get_prot_level(short pc_num,short abil) ;
2 void sort_pc_items(short pc_num);
3 Boolean give_to_pc(short pc_num,item_record_type item,short print_result);
4 Boolean give_to_party(item_record_type item,short print_result);
5 Boolean forced_give(short item_num,short abil);
6 Boolean GTP(short item_num);
7 Boolean silent_GTP(short item_num);
8 void give_gold(short amount,Boolean print_result);
9 Boolean take_gold(short amount,Boolean print_result);
10 short pc_has_abil_equip(short pc_num,short abil);
11 short pc_has_abil(short pc_num,short abil);
12 Boolean party_has_abil(short abil);
13 Boolean party_take_abil(short abil);
14 short item_weight(item_record_type item);
15 short pc_carry_weight(short pc_num);
16 short amount_pc_can_carry(short pc_num);
17 void give_food(short amount,Boolean print_result);
18 short take_food(short amount,Boolean print_result);
19 short pc_has_space(short pc_num);
20 short pc_ok_to_buy(short pc_num,short cost,item_record_type item);
21 void take_item(short pc_num,short which_item);
22 void remove_charge(short pc_num,short which_item);
23 void enchant_weapon(short pc_num,short item_hit,short enchant_type,short new_val);
24 void equip_item(short pc_num,short item_num);
25 void drop_item(short pc_num,short item_num,location where_drop);
26 Boolean place_item(item_record_type item,location where,Boolean forced);
27 void destroy_an_item();
28 void give_thing(short pc_num, short item_num);
29 void combine_things(short pc_num);
30 short dist_from_party(location where);
31 void set_item_flag(item_record_type *item);
32 short get_item(location place,short pc_num,Boolean check_container);
33 void put_item_graphics();
35 void make_town_hostile();
36 void display_item_event_filter (short item_hit);
37 short display_item(location from_loc,short pc_num,short mode, Boolean check_container);
38 void fancy_choice_dialog_event_filter (short item_hit);
39 short fancy_choice_dialog(short which_dlog,short parent);
40 void select_pc_event_filter (short item_hit);
41 short char_select_pc(short active_only,short free_inv_only,char *title);
42 short select_pc(short active_only,short free_inv_only);
43 void get_num_of_items_event_filter (short item_hit);
44 short get_num_of_items(short max_num);
45 short choice_dialog(short pic,short num);
46 void create_modeless_dialog(short which_dlog);
47 void make_cursor_watch() ;
48 void place_glands(location where,unsigned char m_type);
49 short party_total_level() ;
50 void reset_item_max();
51 short item_val(item_record_type item);
52 void place_treasure(location where,short level,short loot,short mode);
53 short luck_total();
54 item_record_type return_treasure(short loot,short level,short mode);
55 void frame_button(RECT button_rect);
56 void refresh_store_items();
57 void get_text_response_event_filter (short item_hit);
58 void get_text_response(short dlg,char *str,short parent_num);
59 short custom_choice_dialog(char *strs,short pic_num,short buttons[3]) ;
60 Boolean party_check_class(short item_class,short mode);