added worldarea -> will be responsible for world map rendering
[dboe.git] / itemdata.h
blob143a32960d32baeaeb2d22c2385db63ea516cbbb
1 item_record_type return_dummy_item();
2 item_record_type get_stored_item(short which);
3 item_record_type get_food();
4 item_record_type get_weapon(short loot,short level);
5 item_record_type get_armor(short loot,short level);
6 item_record_type get_helm(short loot);
7 item_record_type get_gloves(short loot);
8 item_record_type get_boots(short loot);
9 item_record_type get_shield(short loot);
10 item_record_type get_potion(short loot);
11 item_record_type get_scroll(short loot);
12 item_record_type get_missile(short loot);
13 item_record_type get_poison(short loot,short level);
14 item_record_type get_wand(short loot);
15 item_record_type get_ring(short loot);
16 item_record_type get_necklace(short loot);
17 item_record_type convert_item (short_item_record_type s_item);
18 item_record_type pull_item_of_type(short loot_max,short min_val,short max_val,short t1, short t2, short t3);