added worldarea -> will be responsible for world map rendering
[dboe.git] / graphics.h
blob6ab0d864f38fc4bfd55f898cd210c9808853b99d
1 void draw_startup_anim();
2 void draw_startup_stats();
3 void adjust_window_mode();
4 void plop_fancy_startup();
5 void fancy_startup_delay();
6 void init_startup();
7 void init_animation();
8 void next_animation_step() ;
9 void draw_startup(short but_type);
10 void reload_startup();
11 void draw_anim();
12 void place_anim();
13 void draw_start_button(short which_position,short which_button);
14 void main_button_click(short mode,RECT button_rect);
15 void arrow_button_click(RECT button_rect);
16 void end_startup();
17 void Set_up_win ();
18 void load_main_screen();
19 void create_clip_region();
20 void set_gworld_fonts(short font_num);
21 void redraw_screen(short mode);
22 void put_background();
23 void flood_bg();
24 void draw_main_screen();
25 void refresh_screen(short mode);
26 void draw_buttons(short mode);
27 void draw_text_area(short mode);
28 void reset_text_bar();
29 void draw_text_bar(short mode);
30 void put_text_bar(char *str);
31 void load_area_graphics();
32 void add_to_wish_list(short which_g);
33 Boolean reserve_graphic_num_in_array(short which_g);
34 void place_graphic_num_in_array(short which_g);
36 void add_one_graphic(short which_g);
37 void add_terrain_to_wish_list(unsigned char ter);
38 void load_outdoor_graphics();
39 void add_monst_graphic(unsigned char m,short mode);
40 void load_town_graphics();
41 void update_pc_graphics();
42 void put_graphics_in_template();
43 void draw_terrain(short mode);
44 void place_trim(short q,short r,location where,unsigned char ter_type);
45 void draw_trim(short q,short r,short which_trim,short which_mode);
46 Boolean extend_road_terrain(unsigned char ter);
47 void place_road(short q,short r,location where);
48 void draw_rest_screen();
49 void boom_space(location where,short mode,short type,short damage,short sound);
50 void draw_pointing_arrows() ;
51 void redraw_terrain();
52 void draw_targets(location center);
53 void erase_spot(short i,short j);
54 void undo_clip();
55 void draw_targeting_line(POINT where_curs);
56 Boolean party_toast();
57 void redraw_partial_terrain(RECT redraw_rect);
58 void dump_gworld();
59 void final_process_dialog(short which_dlog);
60 Boolean is_nature(char i, char j);
61 void put_dialog_graphic(short graphic_num,short spec_g,RECT draw_rect);
62 void lose_graphics();
63 void put_anim_str();
64 void pre_boom_space(location where,short mode,short type,short damage,short sound);