1 void draw_startup_anim();
2 void draw_startup_stats();
3 void adjust_window_mode();
4 void plop_fancy_startup();
5 void fancy_startup_delay();
8 void next_animation_step() ;
9 void draw_startup(short but_type
);
10 void reload_startup();
13 void draw_start_button(short which_position
,short which_button
);
14 void main_button_click(short mode
,RECT button_rect
);
15 void arrow_button_click(RECT button_rect
);
18 void load_main_screen();
19 void create_clip_region();
20 void set_gworld_fonts(short font_num
);
21 void redraw_screen(short mode
);
22 void put_background();
24 void draw_main_screen();
25 void refresh_screen(short mode
);
26 void draw_buttons(short mode
);
27 void draw_text_area(short mode
);
28 void reset_text_bar();
29 void draw_text_bar(short mode
);
30 void put_text_bar(char *str
);
31 void load_area_graphics();
32 void add_to_wish_list(short which_g
);
33 Boolean
reserve_graphic_num_in_array(short which_g
);
34 void place_graphic_num_in_array(short which_g
);
36 void add_one_graphic(short which_g
);
37 void add_terrain_to_wish_list(unsigned char ter
);
38 void load_outdoor_graphics();
39 void add_monst_graphic(unsigned char m
,short mode
);
40 void load_town_graphics();
41 void update_pc_graphics();
42 void put_graphics_in_template();
43 void draw_terrain(short mode
);
44 void place_trim(short q
,short r
,location where
,unsigned char ter_type
);
45 void draw_trim(short q
,short r
,short which_trim
,short which_mode
);
46 Boolean
extend_road_terrain(unsigned char ter
);
47 void place_road(short q
,short r
,location where
);
48 void draw_rest_screen();
49 void boom_space(location where
,short mode
,short type
,short damage
,short sound
);
50 void draw_pointing_arrows() ;
51 void redraw_terrain();
52 void draw_targets(location center
);
53 void erase_spot(short i
,short j
);
55 void draw_targeting_line(POINT where_curs
);
56 Boolean
party_toast();
57 void redraw_partial_terrain(RECT redraw_rect
);
59 void final_process_dialog(short which_dlog
);
60 Boolean
is_nature(char i
, char j
);
61 void put_dialog_graphic(short graphic_num
,short spec_g
,RECT draw_rect
);
64 void pre_boom_space(location where
,short mode
,short type
,short damage
,short sound
);