1 void init_screen_locs();
3 Boolean
handle_action(POINT the_point
, UINT wparam
, LONG lparam
);
4 Boolean
someone_awake();
5 void flash_rect(RECT to_flash
);
6 void flash_round_rect(RECT to_flash
,short radius
);
7 void button_flash_rect(RECT to_flash
);
8 void handle_menu_spell(short spell_picked
,short spell_type
) ;
9 void initiate_outdoor_combat(short i
);
10 void initiate_redraw();
11 Boolean
handle_syskeystroke(UINT wParam
,LONG lParam
,short *handled
);
12 Boolean
handle_keystroke(UINT wParam
,LONG lParam
);
13 void menu_activate( short type
);
16 void do_save(short mode
);
18 void handle_cave_lore();
19 void switch_pc(short which
);
20 void drop_pc(short which
);
22 void start_new_game();
23 location
get_cur_direction(POINT the_point
);
24 Boolean
outd_move_party(location destination
,Boolean forced
);
25 Boolean
town_move_party(location destination
,short forced
);
26 Boolean
someone_poisoned();
27 short nearest_monster();
28 void setup_outdoors(location where
);
29 short get_outdoor_num();
30 short count_walls(location loc
);
31 Boolean
is_sign(unsigned char ter
);
32 void check_cd_event(HWND hwnd
,UINT message
,UINT wparam
,LONG lparam
) ;