added worldarea -> will be responsible for world map rendering
[dboe.git] / actions.h
bloba7685795f79a74b4fcf4e7e388325af471df5838
1 void init_screen_locs();
2 Boolean prime_time();
3 Boolean handle_action(POINT the_point, UINT wparam, LONG lparam );
4 Boolean someone_awake();
5 void flash_rect(RECT to_flash);
6 void flash_round_rect(RECT to_flash,short radius);
7 void button_flash_rect(RECT to_flash);
8 void handle_menu_spell(short spell_picked,short spell_type) ;
9 void initiate_outdoor_combat(short i);
10 void initiate_redraw();
11 Boolean handle_syskeystroke(UINT wParam,LONG lParam,short *handled);
12 Boolean handle_keystroke(UINT wParam,LONG lParam);
13 void menu_activate( short type);
14 void do_load();
15 void post_load();
16 void do_save(short mode);
17 void increase_age();
18 void handle_cave_lore();
19 void switch_pc(short which);
20 void drop_pc(short which);
21 void handle_death();
22 void start_new_game();
23 location get_cur_direction(POINT the_point);
24 Boolean outd_move_party(location destination,Boolean forced);
25 Boolean town_move_party(location destination,short forced);
26 Boolean someone_poisoned();
27 short nearest_monster();
28 void setup_outdoors(location where);
29 short get_outdoor_num();
30 short count_walls(location loc);
31 Boolean is_sign(unsigned char ter);
32 void check_cd_event(HWND hwnd,UINT message,UINT wparam,LONG lparam) ;