Point entity works. Default colours are sensible.
[Procustean.git] / SConstruct.Win32
blob869f7ccd7b1a20ba3172a6bf009e866f649a11e3
1 VariantDir('build', 'src', duplicate=0)
2 env=Environment()
3 env["G3DROOT"] = r"..\G3D\build\win-i386-vc8.0"
4 env["ECLROOT"] = r"..\ecl-8.12.0"
5 env["PLATFORMSDK"] = r"C:\Program Files\Microsoft Platform SDK"
6 env.Append(CPPPATH = [ env["G3DROOT"] + r"\include",
7                        env["ECLROOT"] + r"\msvc" ,
8                        env["PLATFORMSDK"] + r"\include" ] )
9 env.Append(LIBPATH = [ env["G3DROOT"] + r"\lib", 
10                        env["ECLROOT"] + r"\msvc", 
11                        env["PLATFORMSDK"] + r"\lib" ] )
12 env.Append(LINKFLAGS = [ r"/SUBSYSTEM:CONSOLE",  r"/DEBUG" ])
13 env.Append(CPPDEFINES = [ r"_DEBUG", r"ECL_THREADS", r"ECL_DEBUG"])
14 env.Append(LIBS = [r"ecl", r"GLG3Dd", r"G3Dd" ])
15 env.Append(CXXFLAGS = "/EHsc /Od /MDd")
16 env.Program("Testbed",  [ r"build/AMCFile.cpp", r"build/AMCNode.cpp", r"build/App.cpp", r"build/Entity.cpp", r"build/main.cpp",  r"build/Turtle.cpp", r"build/TextShape.cpp" ] )