wined3d: Remove dead code in shader_get_registers_used().
commit845cd590d23649d523ecb9af2509c37ae5c421e9
authorH. Verbeet <hverbeet@gmail.com>
Fri, 29 Dec 2006 14:31:16 +0000 (29 15:31 +0100)
committerAlexandre Julliard <julliard@winehq.org>
Fri, 29 Dec 2006 19:55:16 +0000 (29 20:55 +0100)
treea13ef41d17aac70a8dc957d22d3e1f144e55c85b
parent8002c49ede44757041585c34541ab58670e4134e
wined3d: Remove dead code in shader_get_registers_used().

As spotted by Christoph Bumiller, these branches are now never
reached. Also, at least in the case of WINED3DSIO_TEXM3x3SPEC and
WINED3DSIO_TEXM3x3VSPEC the old code was not quite correct, since we
can lookup rather than guess the texture type these days.
dlls/wined3d/baseshader.c