wined3d: mov to a0.x does a floor(), not a round to nearest.
commit6209b36acbef6e7f8edcf3a45a006bb09bffe4af
authorStefan Dösinger <stefan@codeweavers.com>
Wed, 7 Nov 2007 18:41:56 +0000 (7 19:41 +0100)
committerAlexandre Julliard <julliard@winehq.org>
Thu, 8 Nov 2007 10:55:31 +0000 (8 11:55 +0100)
treeaf4edd36f69ee65f99a1a1621ff578e35a9466b9
parent468309e055b5e14f6da919b173eb199954b65ef1
wined3d: mov to a0.x does a floor(), not a round to nearest.
dlls/d3d9/tests/visual.c
dlls/wined3d/glsl_shader.c