wined3d: Use native shader limits instead of the maximum the driver can handle in...
commit465962dae66e20e8c026976833b1a38c60638e2a
authorRoderick Colenbrander <thunderbird2k@gmx.net>
Sat, 27 Oct 2007 19:54:32 +0000 (27 21:54 +0200)
committerAlexandre Julliard <julliard@winehq.org>
Mon, 29 Oct 2007 12:03:54 +0000 (29 13:03 +0100)
treec6a81febf073749124fdbc5cdbcf2167db6cd7be
parente7296eaeaab3fbeb5a643287162c42f8069026e3
wined3d: Use native shader limits instead of the maximum the driver can handle in software.

This should prevent software fallbacks and and second it will allow for ps2.0/ps3.0 detection.
dlls/wined3d/directx.c