From b3f7a5565a096dd709800738dfd669cb93d68b27 Mon Sep 17 00:00:00 2001 From: Roderick Colenbrander Date: Mon, 5 Nov 2007 20:20:34 +0100 Subject: [PATCH] wined3d: Make sure the format of the render target is P8 too. --- dlls/wined3d/surface.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c index 3d22e42cc40..4aa386fd077 100644 --- a/dlls/wined3d/surface.c +++ b/dlls/wined3d/surface.c @@ -1407,7 +1407,7 @@ HRESULT d3dfmt_get_conv(IWineD3DSurfaceImpl *This, BOOL need_alpha_ck, BOOL use_ if (device->render_targets && device->render_targets[0]) { IWineD3DSurfaceImpl* render_target = (IWineD3DSurfaceImpl*)device->render_targets[0]; - if(render_target->resource.usage & WINED3DUSAGE_RENDERTARGET) + if((render_target->resource.usage & WINED3DUSAGE_RENDERTARGET) && (render_target->resource.format == WINED3DFMT_P8)) p8_render_target = TRUE; } -- 2.11.4.GIT