From 557b1fa477a29b8b9b684739763819b9119c0da6 Mon Sep 17 00:00:00 2001 From: =?utf8?q?Stefan=20D=C3=B6singer?= Date: Tue, 19 Dec 2006 23:11:28 +0100 Subject: [PATCH] wined3d: Make WINED3DTSS_CONSTANT a nogl state. --- dlls/wined3d/state.c | 16 ++++++++-------- 1 file changed, 8 insertions(+), 8 deletions(-) diff --git a/dlls/wined3d/state.c b/dlls/wined3d/state.c index 24056c9a601..a7772f5dae2 100644 --- a/dlls/wined3d/state.c +++ b/dlls/wined3d/state.c @@ -1895,7 +1895,7 @@ const struct StateEntry StateTable[] = { /*0, 29, undefined */ 0 /* -> sampler state in ddraw / d3d8 */, state_undefined }, { /*0, 30, undefined */ 0 /* -> sampler state in ddraw / d3d8 */, state_undefined }, { /*0, 31, undefined */ 0 /* -> sampler state in ddraw / d3d8 */, state_undefined }, - { /*0, 32, WINED3DTSS_CONSTANT */ STATE_TEXTURESTAGE(0, WINED3DTSS_CONSTANT), state_undefined }, + { /*0, 32, WINED3DTSS_CONSTANT */ 0 /* As long as we don't support D3DTA_CONSTANT */, state_nogl }, { /*1, 01, WINED3DTSS_COLOROP */ STATE_TEXTURESTAGE(1, WINED3DTSS_COLOROP), tex_colorop }, { /*1, 02, WINED3DTSS_COLORARG1 */ STATE_TEXTURESTAGE(1, WINED3DTSS_COLOROP), tex_colorop }, @@ -1928,7 +1928,7 @@ const struct StateEntry StateTable[] = { /*1, 29, undefined */ 0 /* -> sampler state in ddraw / d3d8 */, state_undefined }, { /*1, 30, undefined */ 0 /* -> sampler state in ddraw / d3d8 */, state_undefined }, { /*1, 31, undefined */ 0 /* -> sampler state in ddraw / d3d8 */, state_undefined }, - { /*1, 32, WINED3DTSS_CONSTANT */ STATE_TEXTURESTAGE(1, WINED3DTSS_CONSTANT), state_undefined }, + { /*1, 32, WINED3DTSS_CONSTANT */ 0 /* As long as we don't support D3DTA_CONSTANT */, state_nogl }, { /*2, 01, WINED3DTSS_COLOROP */ STATE_TEXTURESTAGE(2, WINED3DTSS_COLOROP), tex_colorop }, { /*2, 02, WINED3DTSS_COLORARG1 */ STATE_TEXTURESTAGE(2, WINED3DTSS_COLOROP), tex_colorop }, @@ -1961,7 +1961,7 @@ const struct StateEntry StateTable[] = { /*2, 29, undefined */ 0 /* -> sampler state in ddraw / d3d8 */, state_undefined }, { /*2, 30, undefined */ 0 /* -> sampler state in ddraw / d3d8 */, state_undefined }, { /*2, 31, undefined */ 0 /* -> sampler state in ddraw / d3d8 */, state_undefined }, - { /*2, 32, WINED3DTSS_CONSTANT */ STATE_TEXTURESTAGE(2, WINED3DTSS_CONSTANT), state_undefined }, + { /*2, 32, WINED3DTSS_CONSTANT */ 0 /* As long as we don't support D3DTA_CONSTANT */, state_nogl }, { /*3, 01, WINED3DTSS_COLOROP */ STATE_TEXTURESTAGE(3, WINED3DTSS_COLOROP), tex_colorop }, { /*3, 02, WINED3DTSS_COLORARG1 */ STATE_TEXTURESTAGE(3, WINED3DTSS_COLOROP), tex_colorop }, @@ -1994,7 +1994,7 @@ const struct StateEntry StateTable[] = { /*3, 29, undefined */ 0 /* -> sampler state in ddraw / d3d8 */, state_undefined }, { /*3, 30, undefined */ 0 /* -> sampler state in ddraw / d3d8 */, state_undefined }, { /*3, 31, undefined */ 0 /* -> sampler state in ddraw / d3d8 */, state_undefined }, - { /*3, 32, WINED3DTSS_CONSTANT */ STATE_TEXTURESTAGE(3, WINED3DTSS_CONSTANT), state_undefined }, + { /*3, 32, WINED3DTSS_CONSTANT */ 0 /* As long as we don't support D3DTA_CONSTANT */, state_nogl }, { /*4, 01, WINED3DTSS_COLOROP */ STATE_TEXTURESTAGE(4, WINED3DTSS_COLOROP), tex_colorop }, { /*4, 02, WINED3DTSS_COLORARG1 */ STATE_TEXTURESTAGE(4, WINED3DTSS_COLOROP), tex_colorop }, @@ -2027,7 +2027,7 @@ const struct StateEntry StateTable[] = { /*4, 29, undefined */ 0 /* -> sampler state in ddraw / d3d8 */, state_undefined }, { /*4, 30, undefined */ 0 /* -> sampler state in ddraw / d3d8 */, state_undefined }, { /*4, 31, undefined */ 0 /* -> sampler state in ddraw / d3d8 */, state_undefined }, - { /*4, 32, WINED3DTSS_CONSTANT */ STATE_TEXTURESTAGE(4, WINED3DTSS_CONSTANT), state_undefined }, + { /*4, 32, WINED3DTSS_CONSTANT */ 0 /* As long as we don't support D3DTA_CONSTANT */, state_nogl }, { /*5, 01, WINED3DTSS_COLOROP */ STATE_TEXTURESTAGE(5, WINED3DTSS_COLOROP), tex_colorop }, { /*5, 02, WINED3DTSS_COLORARG1 */ STATE_TEXTURESTAGE(5, WINED3DTSS_COLOROP), tex_colorop }, @@ -2060,7 +2060,7 @@ const struct StateEntry StateTable[] = { /*5, 29, undefined */ 0 /* -> sampler state in ddraw / d3d8 */, state_undefined }, { /*5, 30, undefined */ 0 /* -> sampler state in ddraw / d3d8 */, state_undefined }, { /*5, 31, undefined */ 0 /* -> sampler state in ddraw / d3d8 */, state_undefined }, - { /*5, 32, WINED3DTSS_CONSTANT */ STATE_TEXTURESTAGE(5, WINED3DTSS_CONSTANT), state_undefined }, + { /*5, 32, WINED3DTSS_CONSTANT */ 0 /* As long as we don't support D3DTA_CONSTANT */, state_nogl }, { /*6, 01, WINED3DTSS_COLOROP */ STATE_TEXTURESTAGE(6, WINED3DTSS_COLOROP), tex_colorop }, { /*6, 02, WINED3DTSS_COLORARG1 */ STATE_TEXTURESTAGE(6, WINED3DTSS_COLOROP), tex_colorop }, @@ -2093,7 +2093,7 @@ const struct StateEntry StateTable[] = { /*6, 29, undefined */ 0 /* -> sampler state in ddraw / d3d8 */, state_undefined }, { /*6, 30, undefined */ 0 /* -> sampler state in ddraw / d3d8 */, state_undefined }, { /*6, 31, undefined */ 0 /* -> sampler state in ddraw / d3d8 */, state_undefined }, - { /*6, 32, WINED3DTSS_CONSTANT */ STATE_TEXTURESTAGE(6, WINED3DTSS_CONSTANT), state_undefined }, + { /*6, 32, WINED3DTSS_CONSTANT */ 0 /* As long as we don't support D3DTA_CONSTANT */, state_nogl }, { /*7, 01, WINED3DTSS_COLOROP */ STATE_TEXTURESTAGE(7, WINED3DTSS_COLOROP), tex_colorop }, { /*7, 02, WINED3DTSS_COLORARG1 */ STATE_TEXTURESTAGE(7, WINED3DTSS_COLOROP), tex_colorop }, @@ -2126,5 +2126,5 @@ const struct StateEntry StateTable[] = { /*7, 29, undefined */ 0 /* -> sampler state in ddraw / d3d8 */, state_undefined }, { /*7, 30, undefined */ 0 /* -> sampler state in ddraw / d3d8 */, state_undefined }, { /*7, 31, undefined */ 0 /* -> sampler state in ddraw / d3d8 */, state_undefined }, - { /*7, 32, WINED3DTSS_CONSTANT */ STATE_TEXTURESTAGE(7, WINED3DTSS_CONSTANT), state_undefined }, + { /*7, 32, WINED3DTSS_CONSTANT */ 0 /* As long as we don't support D3DTA_CONSTANT */, state_nogl }, }; -- 2.11.4.GIT