wined3d: Pass the correct mask to shader_glsl_add_src_param() in pshader_glsl_texm3x3...
commitf0fb61daedf330f4807c884a112c3b344dcd4f27
authorH. Verbeet <hverbeet@gmail.com>
Mon, 15 Jan 2007 18:35:36 +0000 (15 19:35 +0100)
committerAlexandre Julliard <julliard@winehq.org>
Tue, 16 Jan 2007 15:11:26 +0000 (16 16:11 +0100)
treeec0845f00eb7be7a2867cee988d0a75aecf449d1
parentba1740909e26ae6e9bf9758d0188f0d86a6f928b
wined3d: Pass the correct mask to shader_glsl_add_src_param() in pshader_glsl_texm3x3spec().

Use shader_glsl_get_sample_function().
dlls/wined3d/glsl_shader.c