- Fix compilation again using olders GL headers
commitd52c5080cfd789061098a4a04b6bdba15ca5af92
authorRaphael Junqueira <fenix@club-internet.fr>
Thu, 29 Apr 2004 00:20:18 +0000 (29 00:20 +0000)
committerAlexandre Julliard <julliard@winehq.org>
Thu, 29 Apr 2004 00:20:18 +0000 (29 00:20 +0000)
tree18ab6b19162ce71ddb8bec05bd346ae5926d171f
parentc349d7d297da47104af9cda20449e156b75cf8f4
- Fix compilation again using olders GL headers
  (glCompressedTexImage2DARB problem).
- Fix typo on constant.
- Detection of NVidia texture_shader and register_combiners
  extensions.
- Begin to implement BUMPMAPPING using NVidia Texture shader extension
  (not really working for now).
dlls/d3d8/d3d8_private.h
dlls/d3d8/d3dcore_gl.h
dlls/d3d8/device.c
dlls/d3d8/directx.c
dlls/d3d8/drawprim.c
dlls/d3d8/surface.c
dlls/d3d8/utils.c