wined3d: We only need to enable texturing for a target if we're going to draw with...
commitc777f962a213cfd7cf7c249003d61e5293240eb0
authorHenri Verbeet <hverbeet@codeweavers.com>
Wed, 15 Oct 2008 11:35:31 +0000 (15 13:35 +0200)
committerAlexandre Julliard <julliard@winehq.org>
Wed, 15 Oct 2008 13:22:06 +0000 (15 15:22 +0200)
tree143610ddbe34063cf6ad503b085a038e14710136
parent2889b42a3f48abb18a079c4063acf958d2a090bc
wined3d: We only need to enable texturing for a target if we're going to draw with it (without a shader).

Also, these enables cause problems if they're done while the context
is setup for blitting.
dlls/wined3d/drawprim.c
dlls/wined3d/surface.c