wined3d: Apply FBO state in ActivateContext().
commitb685b84e667dd8c32fa4a9e76c2c428d8f48d306
authorH. Verbeet <hverbeet@gmail.com>
Mon, 4 Aug 2008 17:28:37 +0000 (4 19:28 +0200)
committerAlexandre Julliard <julliard@winehq.org>
Tue, 5 Aug 2008 12:09:34 +0000 (5 14:09 +0200)
tree43affed84fba295d298971699e499a912d859e87
parent9a9414dfe299d3cb2ef7b2a07aac1d042f7f3c27
wined3d: Apply FBO state in ActivateContext().

Fixes some GL errors due to calling glDrawBuffer(GL_BACK) when an FBO
is still active.
dlls/wined3d/context.c
dlls/wined3d/device.c
dlls/wined3d/drawprim.c