wined3d: WINED3DFMT_U8V8 is signed.
commitae57138eae7ce20b75eb8e768b38d3ed1e2f34a6
authorStefan Dösinger <stefan@codeweavers.com>
Mon, 5 Mar 2007 20:40:47 +0000 (5 21:40 +0100)
committerAlexandre Julliard <julliard@winehq.org>
Tue, 6 Mar 2007 21:16:12 +0000 (6 22:16 +0100)
treee3a19ef14c92d61acafe921e69d3dea8853d9aec
parente0a271ee0cf25a2c7e7da8c6062d361b5eb46f0d
wined3d: WINED3DFMT_U8V8 is signed.

Plain OpenGL does not provide any signed pixel formats, so the
unsigned GL_RGB is used for loading perturbation data into pixel
shaders that use texbem. For correct loading, the signedness has to be
considered.
dlls/wined3d/arb_program_shader.c
dlls/wined3d/surface.c