wined3d: Fix uploading of textures for shaders.
commitac98d566acc20b0334d3deacd7c95869336f4d53
authorH. Verbeet <hverbeet@gmail.com>
Tue, 27 Jun 2006 21:41:27 +0000 (27 23:41 +0200)
committerAlexandre Julliard <julliard@winehq.org>
Wed, 28 Jun 2006 14:08:17 +0000 (28 16:08 +0200)
treeec756975672a07f71efac9c4770f1e96fad70040
parenta54e36adfebd721c1f5c823b2edf784f1af1d9c2
wined3d: Fix uploading of textures for shaders.

The code for uploading / binding textures for use with pixel shaders
is slightly different from the one for uploading / binding textures
for use with the fixed function pipeline. It would be possible to keep
the code in a single function with a couple of conditionals, but in
combination with the changes needed for register combiners that would
become quite messy.
dlls/wined3d/drawprim.c