Optionally repack nonpower 2 textures to the expected span length when
commit9e6957bbdcdb0d39704184eb6b60b35c14914dc8
authorOliver Stieber <oliver_stieber@yahoo.co.uk>
Fri, 23 Sep 2005 11:08:03 +0000 (23 11:08 +0000)
committerAlexandre Julliard <julliard@winehq.org>
Fri, 23 Sep 2005 11:08:03 +0000 (23 11:08 +0000)
tree22e5b5b65a93f090e2b9b80000b6a506d5d623c1
parent567f0314af1dc250c27184dbe501a5ac27e500b9
Optionally repack nonpower 2 textures to the expected span length when
a textures is locked. This is necessary for buggy games like Warhammer
40k that don't work with the odd span sizes produce by default
nonpower 2 support.
dlls/wined3d/device.c
dlls/wined3d/surface.c
dlls/wined3d/wined3d_main.c
dlls/wined3d/wined3d_private.h