wined3d: Do not specify the viewport origin upside down when doing offscreen rendering.
commit81aeae32497822302e43bc5a3e31b22cbb9ec0e8
authorStefan Dösinger <stefan@codeweavers.com>
Tue, 6 Mar 2007 13:56:58 +0000 (6 14:56 +0100)
committerAlexandre Julliard <julliard@winehq.org>
Tue, 6 Mar 2007 21:17:28 +0000 (6 22:17 +0100)
tree6a9d8814007ce51cbfc9c62d185d375785ba9043
parent6886b237ad71c58023a59caeba3c8ed177f4ebcb
wined3d: Do not specify the viewport origin upside down when doing offscreen rendering.

The gl viewport origin is the lower left corner of the window, in d3d
it is the upper right corner. This is corrected when setting the
viewport. However, when we are doing offscreen rendering, this is
reversed. So do not flip the viewport origin when rendering offscreen.
dlls/wined3d/device.c
dlls/wined3d/state.c