wined3d: shader_trace_init() shouldn't have side effects.
commit8124f5e14aa1d9dd2e76761a838a44edb97bc4b3
authorHenri Verbeet <hverbeet@codeweavers.com>
Thu, 11 Dec 2008 10:52:37 +0000 (11 11:52 +0100)
committerAlexandre Julliard <julliard@winehq.org>
Thu, 11 Dec 2008 11:14:50 +0000 (11 12:14 +0100)
treec81e38e784437c81168c53827f3bde52e79981d6
parent9541c346b3232f6d1aea79172f769d3d21f1a69c
wined3d: shader_trace_init() shouldn't have side effects.

This moves setting baseShader.hex_version and baseShader.functionLength to
shader_get_registers_used(), where it's more appropriate.
dlls/wined3d/baseshader.c
dlls/wined3d/pixelshader.c
dlls/wined3d/vertexshader.c
dlls/wined3d/wined3d_private.h