Stop vertex shader constants from being set at the same time as the
commit7df17ceccebc9387d79bc3020a4fabb1bd1e2a6d
authorOliver Stieber <oliver_stieber@yahoo.co.uk>
Mon, 19 Sep 2005 14:30:34 +0000 (19 14:30 +0000)
committerAlexandre Julliard <julliard@winehq.org>
Mon, 19 Sep 2005 14:30:34 +0000 (19 14:30 +0000)
treee25e848ec1f1fb43cd4f0d4b8d6d3153ce021351
parentd4dff29081f604e24361bb82e5f5c9194f1d011d
Stop vertex shader constants from being set at the same time as the
vertex shader when a stateblock is applied.
dlls/wined3d/device.c
dlls/wined3d/stateblock.c