wined3d: Fix specular color handling for register combiners.
commit709025954504b5b3a74cd659ab868832b1a62820
authorH. Verbeet <hverbeet@gmail.com>
Tue, 11 Jul 2006 22:44:15 +0000 (12 00:44 +0200)
committerAlexandre Julliard <julliard@winehq.org>
Wed, 12 Jul 2006 11:20:41 +0000 (12 13:20 +0200)
tree16a0d60106a1886dcf0faf0bf0a585863b01b082
parent0dd13f2cb74a7c965e4865007c1e1126b8a3d42a
wined3d: Fix specular color handling for register combiners.

By default the FinalCombiner is setup to add the specular color to the
final result of the combiner operations. However, it should only do
this when the WINED3DRS_SPECULARENABLE renderstate is enabled.
dlls/wined3d/device.c
include/wine/wined3d_gl.h