d3d: Fix ProcessVertices.
commit460f71dcf839ea406831d246b367260e6057a4ad
authorStefan Dösinger <stefan@codeweavers.com>
Sun, 22 Apr 2007 16:06:07 +0000 (22 18:06 +0200)
committerAlexandre Julliard <julliard@winehq.org>
Thu, 26 Apr 2007 12:54:29 +0000 (26 14:54 +0200)
tree762a1a56ee2d39bfbc234d030725983f871ea0cb
parent0386eed91f5eec57b7cf424c9c35bbf3655cb868
d3d: Fix ProcessVertices.

IDirect3DDevice9::ProcessVertices takes a vertex declaration, not a
vertex buffer. The source for ProcessVertices is taken from the
stateblock, not the vertex declaration.
dlls/d3d9/device.c
dlls/ddraw/vertexbuffer.c
dlls/wined3d/device.c
include/wine/wined3d_interface.h