wined3d: Make use of the ps_compile_args structure in glsl_shader.
commit30d542c3dd155fc2fd4f31d16a2df594d96f1984
authorStefan Dösinger <stefan@codeweavers.com>
Sun, 14 Dec 2008 14:42:04 +0000 (14 15:42 +0100)
committerAlexandre Julliard <julliard@winehq.org>
Fri, 19 Dec 2008 16:16:50 +0000 (19 17:16 +0100)
treeef90c6e66cf044a80bc49fc40fb6945a9ea0bde1
parent61e581abb46b2d464961ace093fdb6ad7e5345f6
wined3d: Make use of the ps_compile_args structure in glsl_shader.

Only a first step, many more occasions need fixing. This is an easy
one though.
dlls/wined3d/glsl_shader.c