wined3d: Add Filtering to IWineD3DSurface::Blt and handle it.
commit290f2eb146ed43857f6cd14aed295b7e40495ab7
authorStefan Dösinger <stefan@codeweavers.com>
Tue, 3 Apr 2007 10:00:15 +0000 (3 12:00 +0200)
committerAlexandre Julliard <julliard@winehq.org>
Sat, 7 Apr 2007 08:58:10 +0000 (7 10:58 +0200)
tree36f28f2f2c2c5ed057d6d63314d73f451b924e0f
parent1c1fdbe96adf1a933faa744252927c1de50a9f2f
wined3d: Add Filtering to IWineD3DSurface::Blt and handle it.

This is to allow StretchRect to pass the texture filter to WineD3D.
DirectDraw sets the texture filter to WINED3DTEXF_NONE, simmilar to all
other functions which do not need filtering.
dlls/d3d9/device.c
dlls/ddraw/surface.c
dlls/wined3d/device.c
dlls/wined3d/surface.c
dlls/wined3d/surface_gdi.c
dlls/wined3d/swapchain.c
dlls/wined3d/wined3d_private.h
include/wine/wined3d_interface.h