Put all the stubs in wined3d in place, with some functionality copied
commit2121f7831e102c9e5fcdc2443d3bf1e65695bec8
authorOliver Stieber <oliver_stieber@yahoo.co.uk>
Wed, 2 Mar 2005 12:16:10 +0000 (2 12:16 +0000)
committerAlexandre Julliard <julliard@winehq.org>
Wed, 2 Mar 2005 12:16:10 +0000 (2 12:16 +0000)
treeefa763c6078bd9ce75e60ba306bcd6789bdbeabb
parent7caa1f6b4d8b3515ea3d95a016839244a9666a56
Put all the stubs in wined3d in place, with some functionality copied
across from d3d9.
Make sure all d3d9 device function call their wined3d counterpart (or
perform a function).
dlls/d3d9/d3d9_private.h
dlls/d3d9/device.c
dlls/d3d9/surface.c
dlls/d3d9/vertexdeclaration.c
dlls/wined3d/device.c
dlls/wined3d/surface.c
dlls/wined3d/vertexshader.c
dlls/wined3d/wined3d_private.h
include/wine/wined3d_interface.h