Add an empty hook function for WSASetBlockingHook to return.
[wine/wine64.git] / dlls / d3d9 / cubetexture.c
blob6cc3a5bffdbaa838c7a98a4c230fe098671f5b1e
1 /*
2 * IDirect3DCubeTexture9 implementation
4 * Copyright 2002-2003 Jason Edmeades
5 * Raphael Junqueira
7 * This library is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU Lesser General Public
9 * License as published by the Free Software Foundation; either
10 * version 2.1 of the License, or (at your option) any later version.
12 * This library is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 * Lesser General Public License for more details.
17 * You should have received a copy of the GNU Lesser General Public
18 * License along with this library; if not, write to the Free Software
19 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
22 #include "config.h"
24 #define NONAMELESSUNION
25 #define NONAMELESSSTRUCT
26 #include "windef.h"
27 #include "winbase.h"
28 #include "winuser.h"
29 #include "wingdi.h"
30 #include "wine/debug.h"
32 #include "d3d9_private.h"
34 WINE_DEFAULT_DEBUG_CHANNEL(d3d);
36 /* IDirect3DCubeTexture9 IUnknown parts follow: */
37 HRESULT WINAPI IDirect3DCubeTexture9Impl_QueryInterface(LPDIRECT3DCUBETEXTURE9 iface, REFIID riid, LPVOID* ppobj) {
38 ICOM_THIS(IDirect3DCubeTexture9Impl,iface);
40 if (IsEqualGUID(riid, &IID_IUnknown)
41 || IsEqualGUID(riid, &IID_IDirect3DResource9)
42 || IsEqualGUID(riid, &IID_IDirect3DBaseTexture9)
43 || IsEqualGUID(riid, &IID_IDirect3DCubeTexture9)) {
44 IDirect3DCubeTexture9Impl_AddRef(iface);
45 *ppobj = This;
46 return D3D_OK;
49 WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
50 return E_NOINTERFACE;
53 ULONG WINAPI IDirect3DCubeTexture9Impl_AddRef(LPDIRECT3DCUBETEXTURE9 iface) {
54 ICOM_THIS(IDirect3DCubeTexture9Impl,iface);
55 TRACE("(%p) : AddRef from %ld\n", This, This->ref);
56 return ++(This->ref);
59 ULONG WINAPI IDirect3DCubeTexture9Impl_Release(LPDIRECT3DCUBETEXTURE9 iface) {
60 ICOM_THIS(IDirect3DCubeTexture9Impl,iface);
61 ULONG ref = --This->ref;
62 int i;
63 int j;
65 TRACE("(%p) : ReleaseRef to %ld\n", This, This->ref);
66 if (ref == 0) {
67 for (i = 0; i < This->levels; i++) {
68 for (j = 0; j < 6; j++) {
69 if (This->surfaces[j][i] != NULL) {
70 TRACE("(%p) : Releasing surface %p\n", This, This->surfaces[j][i]);
71 IDirect3DSurface9Impl_Release((LPDIRECT3DSURFACE9) This->surfaces[j][i]);
75 HeapFree(GetProcessHeap(), 0, This);
77 return ref;
80 /* IDirect3DCubeTexture9 IDirect3DResource9 Interface follow: */
81 HRESULT WINAPI IDirect3DCubeTexture9Impl_GetDevice(LPDIRECT3DCUBETEXTURE9 iface, IDirect3DDevice9** ppDevice) {
82 ICOM_THIS(IDirect3DCubeTexture9Impl,iface);
83 return IDirect3DResource9Impl_GetDevice((LPDIRECT3DRESOURCE9) This, ppDevice);
86 HRESULT WINAPI IDirect3DCubeTexture9Impl_SetPrivateData(LPDIRECT3DCUBETEXTURE9 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) {
87 ICOM_THIS(IDirect3DCubeTexture9Impl,iface);
88 FIXME("(%p) : stub\n", This);
89 return D3D_OK;
92 HRESULT WINAPI IDirect3DCubeTexture9Impl_GetPrivateData(LPDIRECT3DCUBETEXTURE9 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData) {
93 ICOM_THIS(IDirect3DCubeTexture9Impl,iface);
94 FIXME("(%p) : stub\n", This);
95 return D3D_OK;
98 HRESULT WINAPI IDirect3DCubeTexture9Impl_FreePrivateData(LPDIRECT3DCUBETEXTURE9 iface, REFGUID refguid) {
99 ICOM_THIS(IDirect3DCubeTexture9Impl,iface);
100 FIXME("(%p) : stub\n", This);
101 return D3D_OK;
104 DWORD WINAPI IDirect3DCubeTexture9Impl_SetPriority(LPDIRECT3DCUBETEXTURE9 iface, DWORD PriorityNew) {
105 ICOM_THIS(IDirect3DCubeTexture9Impl,iface);
106 return IDirect3DResource9Impl_SetPriority((LPDIRECT3DRESOURCE9) This, PriorityNew);
109 DWORD WINAPI IDirect3DCubeTexture9Impl_GetPriority(LPDIRECT3DCUBETEXTURE9 iface) {
110 ICOM_THIS(IDirect3DCubeTexture9Impl,iface);
111 return IDirect3DResource9Impl_GetPriority((LPDIRECT3DRESOURCE9) This);
114 void WINAPI IDirect3DCubeTexture9Impl_PreLoad(LPDIRECT3DCUBETEXTURE9 iface) {
115 ICOM_THIS(IDirect3DCubeTexture9Impl,iface);
116 FIXME("(%p) : stub\n", This);
117 return ;
120 D3DRESOURCETYPE WINAPI IDirect3DCubeTexture9Impl_GetType(LPDIRECT3DCUBETEXTURE9 iface) {
121 ICOM_THIS(IDirect3DCubeTexture9Impl,iface);
122 return IDirect3DResource9Impl_GetType((LPDIRECT3DRESOURCE9) This);
125 /* IDirect3DCubeTexture9 IDirect3DBaseTexture9 Interface follow: */
126 DWORD WINAPI IDirect3DCubeTexture9Impl_SetLOD(LPDIRECT3DCUBETEXTURE9 iface, DWORD LODNew) {
127 ICOM_THIS(IDirect3DCubeTexture9Impl,iface);
128 return IDirect3DBaseTexture9Impl_SetLOD((LPDIRECT3DBASETEXTURE9) This, LODNew);
131 DWORD WINAPI IDirect3DCubeTexture9Impl_GetLOD(LPDIRECT3DCUBETEXTURE9 iface) {
132 ICOM_THIS(IDirect3DCubeTexture9Impl,iface);
133 return IDirect3DBaseTexture9Impl_GetLOD((LPDIRECT3DBASETEXTURE9) This);
136 DWORD WINAPI IDirect3DCubeTexture9Impl_GetLevelCount(LPDIRECT3DCUBETEXTURE9 iface) {
137 ICOM_THIS(IDirect3DCubeTexture9Impl,iface);
138 return IDirect3DBaseTexture9Impl_GetLevelCount((LPDIRECT3DBASETEXTURE9) This);
141 HRESULT WINAPI IDirect3DCubeTexture9Impl_SetAutoGenFilterType(LPDIRECT3DCUBETEXTURE9 iface, D3DTEXTUREFILTERTYPE FilterType) {
142 ICOM_THIS(IDirect3DCubeTexture9Impl,iface);
143 return IDirect3DBaseTexture9Impl_SetAutoGenFilterType((LPDIRECT3DBASETEXTURE9) This, FilterType);
146 D3DTEXTUREFILTERTYPE WINAPI IDirect3DCubeTexture9Impl_GetAutoGenFilterType(LPDIRECT3DCUBETEXTURE9 iface) {
147 ICOM_THIS(IDirect3DCubeTexture9Impl,iface);
148 return IDirect3DBaseTexture9Impl_GetAutoGenFilterType((LPDIRECT3DBASETEXTURE9) This);
151 void WINAPI IDirect3DCubeTexture9Impl_GenerateMipSubLevels(LPDIRECT3DCUBETEXTURE9 iface) {
152 ICOM_THIS(IDirect3DCubeTexture9Impl,iface);
153 FIXME("(%p) : stub\n", This);
154 return ;
157 /* IDirect3DCubeTexture9 Interface follow: */
158 HRESULT WINAPI IDirect3DCubeTexture9Impl_GetLevelDesc(LPDIRECT3DCUBETEXTURE9 iface, UINT Level, D3DSURFACE_DESC* pDesc) {
159 ICOM_THIS(IDirect3DCubeTexture9Impl,iface);
160 if (Level < This->levels) {
161 TRACE("(%p) level (%d)\n", This, Level);
162 return IDirect3DSurface9Impl_GetDesc((LPDIRECT3DSURFACE9) This->surfaces[0][Level], pDesc);
163 } else {
164 FIXME("(%p) level(%d) overflow Levels(%d)\n", This, Level, This->levels);
165 return D3DERR_INVALIDCALL;
167 return D3D_OK;
170 HRESULT WINAPI IDirect3DCubeTexture9Impl_GetCubeMapSurface(LPDIRECT3DCUBETEXTURE9 iface, D3DCUBEMAP_FACES FaceType, UINT Level, IDirect3DSurface9** ppCubeMapSurface) {
171 ICOM_THIS(IDirect3DCubeTexture9Impl,iface);
172 if (Level < This->levels) {
173 *ppCubeMapSurface = (LPDIRECT3DSURFACE9) This->surfaces[FaceType][Level];
174 IDirect3DSurface9Impl_AddRef((LPDIRECT3DSURFACE9) *ppCubeMapSurface);
175 TRACE("(%p) -> faceType(%d) level(%d) returning surface@%p \n", This, FaceType, Level, This->surfaces[FaceType][Level]);
176 } else {
177 FIXME("(%p) level(%d) overflow Levels(%d)\n", This, Level, This->levels);
178 return D3DERR_INVALIDCALL;
180 return D3D_OK;
183 HRESULT WINAPI IDirect3DCubeTexture9Impl_LockRect(LPDIRECT3DCUBETEXTURE9 iface, D3DCUBEMAP_FACES FaceType, UINT Level, D3DLOCKED_RECT* pLockedRect, CONST RECT* pRect, DWORD Flags) {
184 HRESULT hr;
185 ICOM_THIS(IDirect3DCubeTexture9Impl,iface);
186 if (Level < This->levels) {
188 * Not dirtified while Surfaces don't notify dirtification
189 * This->Dirty = TRUE;
191 hr = IDirect3DSurface9Impl_LockRect((LPDIRECT3DSURFACE9) This->surfaces[FaceType][Level], pLockedRect, pRect, Flags);
192 TRACE("(%p) -> faceType(%d) level(%d) returning memory@%p success(%lu)\n", This, FaceType, Level, pLockedRect->pBits, hr);
193 } else {
194 FIXME("(%p) level(%d) overflow Levels(%d)\n", This, Level, This->levels);
195 return D3DERR_INVALIDCALL;
197 return hr;
200 HRESULT WINAPI IDirect3DCubeTexture9Impl_UnlockRect(LPDIRECT3DCUBETEXTURE9 iface, D3DCUBEMAP_FACES FaceType, UINT Level) {
201 HRESULT hr;
202 ICOM_THIS(IDirect3DCubeTexture9Impl,iface);
203 if (Level < This->levels) {
204 hr = IDirect3DSurface9Impl_UnlockRect((LPDIRECT3DSURFACE9) This->surfaces[FaceType][Level]);
205 TRACE("(%p) -> faceType(%d) level(%d) success(%lu)\n", This, FaceType, Level, hr);
206 } else {
207 FIXME("(%p) level(%d) overflow Levels(%d)\n", This, Level, This->levels);
208 return D3DERR_INVALIDCALL;
210 return hr;
213 HRESULT WINAPI IDirect3DCubeTexture9Impl_AddDirtyRect(LPDIRECT3DCUBETEXTURE9 iface, D3DCUBEMAP_FACES FaceType, CONST RECT* pDirtyRect) {
214 ICOM_THIS(IDirect3DCubeTexture9Impl,iface);
215 FIXME("(%p) : stub\n", This);
216 This->Dirty = TRUE;
217 return D3D_OK;
221 ICOM_VTABLE(IDirect3DCubeTexture9) Direct3DCubeTexture9_Vtbl =
223 ICOM_MSVTABLE_COMPAT_DummyRTTIVALUE
224 IDirect3DCubeTexture9Impl_QueryInterface,
225 IDirect3DCubeTexture9Impl_AddRef,
226 IDirect3DCubeTexture9Impl_Release,
227 IDirect3DCubeTexture9Impl_GetDevice,
228 IDirect3DCubeTexture9Impl_SetPrivateData,
229 IDirect3DCubeTexture9Impl_GetPrivateData,
230 IDirect3DCubeTexture9Impl_FreePrivateData,
231 IDirect3DCubeTexture9Impl_SetPriority,
232 IDirect3DCubeTexture9Impl_GetPriority,
233 IDirect3DCubeTexture9Impl_PreLoad,
234 IDirect3DCubeTexture9Impl_GetType,
235 IDirect3DCubeTexture9Impl_SetLOD,
236 IDirect3DCubeTexture9Impl_GetLOD,
237 IDirect3DCubeTexture9Impl_GetLevelCount,
238 IDirect3DCubeTexture9Impl_SetAutoGenFilterType,
239 IDirect3DCubeTexture9Impl_GetAutoGenFilterType,
240 IDirect3DCubeTexture9Impl_GenerateMipSubLevels,
241 IDirect3DCubeTexture9Impl_GetLevelDesc,
242 IDirect3DCubeTexture9Impl_GetCubeMapSurface,
243 IDirect3DCubeTexture9Impl_LockRect,
244 IDirect3DCubeTexture9Impl_UnlockRect,
245 IDirect3DCubeTexture9Impl_AddDirtyRect
249 /* IDirect3DDevice9 IDirect3DCubeTexture9 Methods follow: */
250 HRESULT WINAPI IDirect3DDevice9Impl_CreateCubeTexture(LPDIRECT3DDEVICE9 iface,
251 UINT EdgeLength, UINT Levels, DWORD Usage,
252 D3DFORMAT Format, D3DPOOL Pool,
253 IDirect3DCubeTexture9** ppCubeTexture, HANDLE* pSharedHandle) {
255 ICOM_THIS(IDirect3DDevice9Impl,iface);
256 FIXME("(%p) : stub\n", This);
257 return D3D_OK;