The 'w' component is used more than just for the vertex, so we cannot
commitde3b0dfffb6d346a5b869ad503cd9af76d3cc831
authorJason Edmeades <us@the-edmeades.demon.co.uk>
Thu, 25 Sep 2003 20:22:21 +0000 (25 20:22 +0000)
committerAlexandre Julliard <julliard@winehq.org>
Thu, 25 Sep 2003 20:22:21 +0000 (25 20:22 +0000)
treeb8c6f9f1c89c0c143af6efd06fc73a22c1fbe76a
parent3a82706e545054e287de76ad489be31c4c484736
The 'w' component is used more than just for the vertex, so we cannot
do the projection mapping ourselves. Also tidy up a tracepoint, and
preinitialize the shaders output as windows seems to.
dlls/d3d8/directx.c
dlls/d3d8/drawprim.c