d3d9: Accept nvidia hardware vp garbage.
commitb245c37ce64489c23e7f4d2cb6b483eaac1bbbaa
authorStefan Dösinger <stefan@codeweavers.com>
Sat, 5 Apr 2008 13:16:54 +0000 (5 15:16 +0200)
committerAlexandre Julliard <julliard@winehq.org>
Mon, 7 Apr 2008 09:49:20 +0000 (7 11:49 +0200)
tree987b33056cac740ee1241085d34e515f54d9863f
parent3ec49a32f25b8d6334e507401bfb6beb8eb85cfc
d3d9: Accept nvidia hardware vp garbage.

Apparently nvidia cards do not like 3.0 vshader + fixed function fragment
processing, so accept their result. This has no implementation implications
for Wine because we need the code to support the 3.0+ffp combination to
handle 3.0+1.x and 3.0+2.0 shader combinations too
dlls/d3d9/tests/visual.c