wined3d: Pass the correct mask to shader_glsl_add_src_param() in pshader_glsl_texreg2ar.
commit8325937ded2edbf473cecd4d3ba5396049571a11
authorH. Verbeet <hverbeet@gmail.com>
Mon, 15 Jan 2007 18:33:24 +0000 (15 19:33 +0100)
committerAlexandre Julliard <julliard@winehq.org>
Tue, 16 Jan 2007 15:08:58 +0000 (16 16:08 +0100)
tree4487a7b45d40f5920b8ad9afdaaa122ec0926580
parent7d07f3104563470395814d15c667ecc54d8e6ab7
wined3d: Pass the correct mask to shader_glsl_add_src_param() in pshader_glsl_texreg2ar.

Use the correct source swizzle.
dlls/wined3d/glsl_shader.c