Makes sure any internal reference counting is passed onto the parent,
commit7cb748fed2df00fc961690a9501a53cea67947f5
authorOliver Stieber <oliver_stieber@yahoo.co.uk>
Tue, 26 Jul 2005 18:49:30 +0000 (26 18:49 +0000)
committerAlexandre Julliard <julliard@winehq.org>
Tue, 26 Jul 2005 18:49:30 +0000 (26 18:49 +0000)
tree32c9c2a8bb019c8a126cb88a47ae91209739ab18
parentb8d3075d832e8f0dc80d2d598d0e240898be1665
Makes sure any internal reference counting is passed onto the parent,
any objects referenced by the internal stateblock are released when
the stateblock is released (we don't reference count while a
stateblock is recording, so recorded stateblocks have no references to
clean up).
dlls/d3d9/stateblock.c
dlls/wined3d/basetexture.c
dlls/wined3d/device.c
dlls/wined3d/directx.c
dlls/wined3d/stateblock.c
dlls/wined3d/volumetexture.c
dlls/wined3d/wined3d_private.h
include/wine/wined3d_interface.h
include/wine/wined3d_types.h