Add fps debug channel, so we can see how the d3d code is performing and
commit564f5828b0fa4e4612802498df688b0e43840f34
authorJason Edmeades <us@the-edmeades.demon.co.uk>
Sat, 19 Jul 2003 03:02:42 +0000 (19 03:02 +0000)
committerAlexandre Julliard <julliard@winehq.org>
Sat, 19 Jul 2003 03:02:42 +0000 (19 03:02 +0000)
tree40934935ff05f79a76e09f66b3d9b343021ae89f
parent0a002212c132466272f55e9130a85aa3241c0adf
Add fps debug channel, so we can see how the d3d code is performing and
their impact of performance changes.
SetTransform almost rewritten in a much neater way, and in
coordination with drawprim it significantly reduces the number of
times that we reload the matrixes.
dlls/d3d8/d3d8_private.h
dlls/d3d8/device.c
dlls/d3d8/directx.c
dlls/d3d8/drawprim.c