wined3d: Only read back offscreen targets on a target change.
commit535e61892cc3a4085b54e8ae9ee45f2abb9134de
authorStefan Dösinger <stefan@codeweavers.com>
Thu, 12 Jun 2008 19:18:46 +0000 (12 21:18 +0200)
committerAlexandre Julliard <julliard@winehq.org>
Fri, 13 Jun 2008 08:15:48 +0000 (13 10:15 +0200)
treebc8788845743621090de25b15af2d854b351476e
parent78d963039bb64b20dd469a26da0837d24f1e496d
wined3d: Only read back offscreen targets on a target change.

This avoids calling PreLoad needlessly on a thread change during offscreen
rendering and breaks up the endless recursion due to lastTID != newTID.
dlls/wined3d/context.c