- first draft of D3DCLIPSTATUS8 handling (not really used for now)
commit40dd9692d94fbf7e47e8d96b0c1a7672c8df679a
authorRaphael Junqueira <fenix@club-internet.fr>
Wed, 19 May 2004 04:33:42 +0000 (19 04:33 +0000)
committerAlexandre Julliard <julliard@winehq.org>
Wed, 19 May 2004 04:33:42 +0000 (19 04:33 +0000)
tree9c0e0fe8c9cdd1defced031fe33c97f9c5e3461d
parentdfbf36d3e8feed2d8c3924cd402168f9c56206dd
- first draft of D3DCLIPSTATUS8 handling (not really used for now)
- add a new DEBUG_SINGLE_MODE #define (for debug caps needs)
- better traces for surface dumping
- much better Texture support on Utilities functions and on
  CheckDeviceType
- D3DRS_ZVISIBLE as unsupported (as seen in msdn)
dlls/d3d8/d3d8_private.h
dlls/d3d8/device.c
dlls/d3d8/directx.c
dlls/d3d8/stateblock.c
dlls/d3d8/surface.c
dlls/d3d8/utils.c