Fix the texture operations to resolve glitches shown in UT2003 when
commit21a092816a5b61d33fccb876ab2a0ad53d091715
authorJason Edmeades <us@the-edmeades.demon.co.uk>
Fri, 13 Jun 2003 19:14:34 +0000 (13 19:14 +0000)
committerAlexandre Julliard <julliard@winehq.org>
Fri, 13 Jun 2003 19:14:34 +0000 (13 19:14 +0000)
tree58ba5e6124795f50143d9e0e873636ccaf479a80
parentbba49757bb2f07a467cd449fa5feb9a968e8c7ef
Fix the texture operations to resolve glitches shown in UT2003 when
get quad damage.
checkGLcall must not supply a \n as that is supplied by its
expansion.
Performance fixes to save applying the same states 6 times and to
reduce function calls when accessing front/back buffers.
Make traces more readable by more constants -> english descriptions.
dlls/d3d8/d3d8_private.h
dlls/d3d8/device.c
dlls/d3d8/surface.c
dlls/d3d8/utils.c