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wined3d: Implement WINED3DSIH_XOR in the GLSL shader backend.
2012-10-11
H
e
n
ri Verbeet
win
e
d3d:
I
mplement WINE
D
3DSIH_XOR in the GL
S
L shader
.
.
.
commit
|
commitdiff
|
tree
2012-10-10
Henri Ve
r
b
e
et
win
e
d3d: Impleme
n
t SM4
WINED3DSIH_SINCO
S
in the GLSL
.
.
.
commit
|
commitdiff
|
tree
2012-10-10
Henri Verbeet
win
e
d3d: Implement SM4 loops in the GLSL shader b
a
ckend
.
commit
|
commitdiff
|
tree
2012-10-10
H
e
n
ri Verbeet
win
e
d
3
d:
Imp
l
e
ment WINED3DSIH_IADD
i
n
t
he GLSL shader
.
.
.
commit
|
commitdiff
|
tree
2012-10-10
Henri Verb
e
et
wined3d: I
m
pl
e
ment WINED3D
S
IH_DIV
i
n
t
he GLSL sh
a
der
.
.
.
commit
|
commitdiff
|
tree
2012-10-10
Hen
r
i Verbeet
wined3d
:
Implement WINED3DSIH_BRE
A
KP i
n
the GLSL
s
h
a
der
.
.
.
commit
|
commitdiff
|
tree
2012-10-09
He
n
ri V
e
rbee
t
wined3d
:
Re
m
o
ve unuse
d
wined
3
d_shader_limits fields
.
commit
|
commitdiff
|
tree
2012-10-09
Henri Verbe
e
t
wined3d: Fix t
h
e S
M
3 int and
b
ool v
s
constant limits
.
commit
|
commitdiff
|
tree
2012-10-09
Henri Ver
b
eet
wined3d:
w
i
n
e
d
3
d
_surface_set_palette() never f
a
il
s
.
commit
|
commitdiff
|
tree
2012-10-09
H
enri Ve
r
beet
d3d10: Im
p
lem
e
nt d3d10_effec
t
_sampler_vari
a
b
le_G
e
tS
a
mpl
e
r()
.
commit
|
commitdiff
|
tree
2012-10-09
H
enri Verbeet
d3d10: Han
d
le blend state in
d3d10_effect_object_apply()
.
commit
|
commitdiff
|
tree
2012-10-08
Henri Verbeet
w
i
ned3d:
I
mp
l
ement WI
N
E
D
3DSIH_AND
i
n
the GL
S
L shader
.
.
.
commit
|
commitdiff
|
tree
2012-10-08
Henri Ve
r
beet
w
ined
3
d:
wined3d_stateblock_apply() never
fails
.
commit
|
commitdiff
|
tree
2012-10-08
Henri Verbeet
wine
d
3
d
: wined
3
d_
s
t
a
teblock_capt
u
re() never
f
ails
.
commit
|
commitdiff
|
tree
2012-10-08
He
n
r
i
Verbeet
d3d10: Handle d
e
pth stencil sta
t
e in
d3d10
_
ef
f
ect
_
object_app
.
.
.
commit
|
commitdiff
|
tree
2012-10-08
He
n
r
i Verbeet
d3d10
:
Ha
n
dle
rast
e
rizer state in d
3
d10_effect_obje
c
t_apply
(
)
.
commit
|
commitdiff
|
tree
2012-10-04
Henri Verbeet
w
i
nex11
:
Don't send SC_
R
EST
O
RE when
a
m
a
xim
i
zed window
.
.
.
commit
|
commitdiff
|
tree
2012-10-04
He
n
ri Verbeet
wined3d: win
e
d3d_sw
a
p
c
hai
n
_get_desc() never fails
.
commit
|
commitdiff
|
tree
2012-10-04
H
enr
i
V
e
rbeet
wined
3
d: Jus
t
return the surfa
c
e f
r
om wined3d_swapchain_get_
.
.
.
commit
|
commitdiff
|
tree
2012-10-04
H
e
nr
i
Verbeet
d3d1
0
core: Implement d3d1
0
_de
v
ice_OMGetBlend
S
tate()
.
commit
|
commitdiff
|
tree
2012-10-04
Henri Ver
b
e
e
t
d3d10core: Implement d
3
d10_device_OMS
e
tBlendState()
.
commit
|
commitdiff
|
tree
2012-10-03
Henri
Verbeet
wine
d
3d: Handle
W
INED3D
S
PR_CONSTBUFFER registers in
.
.
.
commit
|
commitdiff
|
tree
2012-10-03
Hen
r
i Verbeet
wined3d: win
e
d
3
d
_
swapchain_set_
w
in
d
ow() nev
e
r fails
.
commit
|
commitdiff
|
tree
2012-10-03
Henri Verbeet
wi
n
ed3d: Just return the surface fro
m
wined3d_de
v
ice_ge
t
_sur
.
.
.
commit
|
commitdiff
|
tree
2012-10-03
Henri Verbeet
d3d10core: Implem
e
nt d3d10_device_OMGetDepthSten
c
ilSt
a
te(
)
.
commit
|
commitdiff
|
tree
2012-10-03
He
n
ri Verbeet
d3d
1
0
c
ore
:
I
m
plemen
t
d
3d10_device_OMSe
t
DepthStencilSt
a
te()
.
commit
|
commitdiff
|
tree
2012-10-01
H
enri V
e
r
b
eet
wine
d
3d
:
Recogni
z
e the SM4 dcl
_
constantBuffer op
c
o
d
e
.
commit
|
commitdiff
|
tree
2012-10-01
H
e
nri Verbeet
wined3d: win
e
d3
d
_device_get_creation_parameters() ne
v
er
.
.
.
commit
|
commitdiff
|
tree
2012-10-01
H
e
nri Verbee
t
w
ined3d:
w
i
ned3d_device_set_depth_stencil() never fails
.
commit
|
commitdiff
|
tree
2012-10-01
Henri Verbeet
d3
d
10core: Implement d3
d
10_dev
i
c
e_R
S
Ge
t
State()
.
commit
|
commitdiff
|
tree
2012-10-01
Henri V
e
rb
e
et
d3d10core: Im
p
l
e
ment d3d10
_
device_RS
S
etState()
.
commit
|
commitdiff
|
tree
2012-10-01
H
e
nri
Verbeet
ddraw:
P
roperly relea
s
e the d
d
raw reference when
t
h
e
.
.
.
commit
|
commitdiff
|
tree
2012-10-01
Henri
V
erbeet
w
i
ned3d: Just return the
surface f
r
om w
i
n
e
d3d_device_get_de
p
.
.
.
commit
|
commitdiff
|
tree
2012-10-01
He
n
ri Verb
e
et
wine
d
3d
:
Just return the surface fro
m
wine
d
3
d_device_get_
r
e
n
.
.
.
commit
|
commitdiff
|
tree
2012-10-01
Henri Ve
r
beet
d
3
d10:
I
mplement d3d10_ef
f
ect
_
r
aste
r
izer_
v
ariable_GetRasteri
.
.
.
commit
|
commitdiff
|
tree
2012-10-01
Henri Ve
r
be
e
t
d
3d
1
0: Implement d3d10_eff
e
ct_d
e
pth_stencil_
v
ariab
l
e_GetDept
.
.
.
commit
|
commitdiff
|
tree
2012-09-28
Henri Verbee
t
wined3
d
: Set mo
r
e a
c
curate
limits
f
or S
M
4 shaders
.
commit
|
commitdiff
|
tree
2012-09-28
Henri Verbeet
wi
n
ed3d:
U
nify GLSL inp
u
t / output v
a
riable namin
g
.
commit
|
commitdiff
|
tree
2012-09-28
Henri Ver
b
eet
winex11: Use t
h
e first a
c
ti
v
e
CR
T
C as pr
i
m
a
ry
i
f no
.
.
.
commit
|
commitdiff
|
tree
2012-09-28
He
n
ri V
e
rbeet
wi
n
ex11: Handle a
NULL
c
ursor clipping rect the sam
e
.
.
.
commit
|
commitdiff
|
tree
2012-09-28
Henri
V
erbeet
win
e
x11
:
Ful
l
sc
r
een
win
d
o
w
s
are never maximized
.
commit
|
commitdiff
|
tree
2012-09-27
He
n
r
i
Verbeet
wined
3
d
:
Introduce a separate function to retrieve
.
.
.
commit
|
commitdiff
|
tree
2012-09-27
H
e
nri Verbeet
wined3d: wined3d_de
v
i
c
e_set_
s
oftw
a
re_verte
x
_pr
o
cessi
n
g
.
.
.
commit
|
commitdiff
|
tree
2012-09-27
Henri Verbeet
wined3d: Just r
e
t
u
rn the texture from wined3d_device_get_tex
.
.
.
commit
|
commitdiff
|
tree
2012-09-27
Hen
r
i Verbeet
d3d10:
Implement d3d10_ef
f
ect_blend
_
variab
l
e_GetBlen
d
Stat
e
()
.
commit
|
commitdiff
|
tree
2012-09-27
Henri Verb
e
e
t
d3d10:
Use
a
u
n
ion
t
o store effe
c
t v
a
riable dat
a
instead
.
.
.
commit
|
commitdiff
|
tree
2012-09-26
Henri Verbeet
w
i
ne
d
3d: Add so
m
e basic SM4 bytecode
d
u
mpin
g
c
o
de
.
commit
|
commitdiff
|
tree
2012-09-26
Henri Verbee
t
win
e
d3d: wined3d
_
d
e
vic
e
_ge
t
_texture
_
s
tage_state() never
.
.
.
commit
|
commitdiff
|
tree
2012-09-26
Henr
i
V
er
b
e
e
t
wined3d: w
i
ned3d_device_set_textu
r
e
_
stage_st
a
te()
n
ever
.
.
.
commit
|
commitdiff
|
tree
2012-09-26
Henri Verbeet
d3d1
0
: Introduce a state object va
r
iable stru
c
t
u
re
.
commit
|
commitdiff
|
tree
2012-09-26
H
e
nri Verbeet
d3d10: Prop
e
rly hand
l
e
a
r
rays of stat
e
objects
.
commit
|
commitdiff
|
tree
2012-09-25
Hen
r
i Ve
r
beet
wi
n
ed3d: Ta
k
e
the da
t
a type of r
e
g
i
ste
r
s
i
nto accoun
t
.
.
.
commit
|
commitdiff
|
tree
2012-09-25
Henri Ve
r
beet
wine
d
3d: Just
retur
n
the
s
h
a
de
r
from wi
n
e
d3d_device_get_pixe
.
.
.
commit
|
commitdiff
|
tree
2012-09-25
Henri Ver
b
eet
wine
d
3d: wined
3
d_device_set_pixel_sha
d
er() ne
v
er fails
.
commit
|
commitdiff
|
tree
2012-09-25
Henri Ver
b
eet
d3d10: Store shader variables in d3d10_e
f
fect_
p
a
s
s
.
.
.
commit
|
commitdiff
|
tree
2012-09-25
Henri
V
e
r
b
eet
d3
d
10: Store s
h
aders directly
i
n
d3d1
0
_ef
f
e
c
t
_ob
j
e
c
t
.
commit
|
commitdiff
|
tree
2012-09-24
H
enri Verbeet
wined3d: Take the data t
y
p
e of imme
d
iat
e
s
into
a
c
c
o
unt
.
.
.
commit
|
commitdiff
|
tree
2012-09-24
Henri V
e
rbeet
wined
3
d: J
u
st return the shader from w
i
ne
d
3d_device_get_ve
r
t
.
.
.
commit
|
commitdiff
|
tree
2012-09-24
H
e
nri Verbeet
w
ined3d: wined3d_d
e
vice
_
set_vert
e
x_s
h
a
d
er() never fails
.
commit
|
commitdiff
|
tree
2012-09-24
Hen
r
i Verbeet
d3d10: Imp
l
ement d3d10_eff
e
ct_shader_vari
a
ble_Ge
t
Pix
e
lShader(
)
.
commit
|
commitdiff
|
tree
2012-09-24
He
n
ri Verbee
t
d3d10: Implement d3d
1
0_
e
ffect_
s
hader
_
variab
l
e
_GetGeometrySha
.
.
.
commit
|
commitdiff
|
tree
2012-09-21
Henri Verbeet
wined3d
:
Simplify
shader_gls
l
_destroy() control flow
.
.
.
commit
|
commitdiff
|
tree
2012-09-21
Henri Verbe
e
t
wined3d
:
Ju
s
t return the declar
a
t
io
n
f
r
om
w
i
ned3d_device_get
.
.
.
commit
|
commitdiff
|
tree
2012-09-21
He
n
ri Ve
r
be
e
t
wined3
d
:
wined3d_device_se
t
_vertex_d
e
c
l
aration(
)
neve
r
.
.
.
commit
|
commitdiff
|
tree
2012-09-21
H
en
r
i Ve
r
beet
d3
d
10: Implement d3d10_
e
ffect_shader_variable_GetVerte
x
Shad
e
r(
)
.
commit
|
commitdiff
|
tree
2012-09-21
Henri Ver
b
eet
d3d10: Properly cleanup shader
v
ari
a
b
les
.
commit
|
commitdiff
|
tree
2012-09-19
H
e
n
r
i
V
erbeet
wined3d:
Merge the gl
s
l_vshader_
p
r
i
vate and glsl_pshader_pri
.
.
.
commit
|
commitdiff
|
tree
2012-09-19
Henri Verb
e
et
wined3d
:
wined3d_devic
e
_
g
e
t_s
c
iss
o
r_rec
t
() never fails
.
commit
|
commitdiff
|
tree
2012-09-19
Henri Verbeet
wined3d: win
e
d
3d_device_set_scissor_rect()
n
ever f
a
ils
.
commit
|
commitdiff
|
tree
2012-09-19
Henri Verbeet
d
3d10: Get rid of the unused idx_offset fiel
d
from
.
.
.
commit
|
commitdiff
|
tree
2012-09-19
H
e
n
ri Ver
b
eet
d
3
d10co
r
e: Add a missin
g
return to
d
3d
1
0
_
devi
c
e_CreateGeomet
.
.
.
commit
|
commitdiff
|
tree
2012-09-19
Henri V
e
rbeet
wined3d: Imp
l
em
e
nt version checks for geometry shaders
.
commit
|
commitdiff
|
tree
2012-09-19
Henri Verbeet
wined3d: wined3d_
d
evice_get_sample
r
_state
(
) never fails
.
commit
|
commitdiff
|
tree
2012-09-19
Henri Verbee
t
wine
d
3d
:
wined3d_device_set_s
a
m
pler_
s
tate() ne
v
er fails
.
commit
|
commitdiff
|
tree
2012-09-19
Henri Verbeet
d3d10: U
s
e
debugst
r
_a(
)
o
n variable names in parse_
f
x
1
0_obje
.
.
.
commit
|
commitdiff
|
tree
2012-09-19
Henri
V
erbeet
d
3
d10
c
ore: Replace a FIXME wi
t
h a TRA
C
E
i
n d3d10_de
v
ic
e
_Crea
.
.
.
commit
|
commitdiff
|
tree
2012-09-18
Henri Ver
b
eet
wined3d: Implem
e
nt WIN
E
D3DSIH_EMIT in th
e
G
L
SL s
h
ade
r
.
.
.
commit
|
commitdiff
|
tree
2012-09-18
Henri
V
erbeet
wined3d: wi
n
ed
3
d_dev
i
c
e
_
g
et_material() ne
v
er
fai
l
s
.
commit
|
commitdiff
|
tree
2012-09-18
Henri
V
erbe
e
t
wined3d:
w
ined
3
d_
d
evice_set_material() ne
v
e
r
fails
.
commit
|
commitdiff
|
tree
2012-09-18
Henri
V
e
rbe
e
t
d3d10core
:
Impl
e
m
e
n
t d
3
d10_device_RSGetViewpo
r
ts()
.
commit
|
commitdiff
|
tree
2012-09-18
Henri Verbe
e
t
d3
d
10co
r
e:
I
mplement d3
d
1
0_device_R
S
SetViewports()
.
commit
|
commitdiff
|
tree
2012-09-17
He
n
ri Verbeet
wined3d: Implement W
I
NED3DSIH_CUT in
the GLSL shader
.
.
.
commit
|
commitdiff
|
tree
2012-09-17
Henr
i
Verbeet
wined
3
d
:
Recogn
i
ze the
SM
4
dcl_outp
u
tTopology opcode
.
commit
|
commitdiff
|
tree
2012-09-17
H
enri Verbeet
wined3d: Recogn
i
ze the SM4 dcl
_
i
n
putP
r
imit
i
ve opco
d
e
.
commit
|
commitdiff
|
tree
2012-09-17
Henri Verbeet
wined
3
d: Recognize the SM4 dcl_max
O
u
tputVertexCoun
t
.
.
.
commit
|
commitdiff
|
tree
2012-09-17
He
n
ri
V
erbeet
wined3
d
: Introduce a union for d
e
cl
a
ration
s
hade
r
i
n
structio
.
.
.
commit
|
commitdiff
|
tree
2012-09-14
Henri Verbeet
wined3
d
: Just hand
l
e
a
l
l
i
nstruc
t
ions in the shader
.
.
.
commit
|
commitdiff
|
tree
2012-09-14
He
n
ri Verbeet
wined3d:
w
ine
d
3d
_
device_mu
l
t
i
ply_
t
ransform() never
.
.
.
commit
|
commitdiff
|
tree
2012-09-14
Henri Verbeet
d3d10co
r
e/tests: Add
a
sm
a
ll test
for ID3D10Devi
c
e_CreateSha
.
.
.
commit
|
commitdiff
|
tree
2012-09-14
Henri Verbeet
d3d10c
o
re: Implem
e
nt d3d10_shader_resou
r
ce_
v
iew_Ge
t
Desc()
.
commit
|
commitdiff
|
tree
2012-09-13
Henr
i
Verbeet
server: Onl
y
re
m
ove WM_INPUT messages f
r
om the q
u
e
u
e
.
.
.
commit
|
commitdiff
|
tree
2012-09-13
Henri
Ve
r
beet
wi
n
ed3d
:
w
i
ned3d_de
v
ice_
s
et_base_ver
t
ex_i
n
de
x
()
never
.
.
.
commit
|
commitdiff
|
tree
2012-09-13
Henri
Verbee
t
d3d10core
/
t
e
s
t
s
:
A
dd a small test for ID3D10Devic
e
_CreateDe
p
.
.
.
commit
|
commitdiff
|
tree
2012-09-13
H
e
nri Ver
b
eet
d
3
d1
0
core:
Impl
e
ment
d
3
d1
0
_depthst
e
ncil_view_G
e
tDe
s
c()
.
commit
|
commitdiff
|
tree
2012-09-12
Henri Verbeet
user32: Ad
d
rawinput
k
eyboard support
.
commit
|
commitdiff
|
tree
2012-09-12
H
e
n
r
i Verb
e
et
wined3d: wined3d_device
_
get_transform
(
) never fails
.
commit
|
commitdiff
|
tree
2012-09-12
H
e
nri Verb
e
et
wined3d: wined3d_device_set_tr
a
ns
f
orm()
never fai
l
s
.
commit
|
commitdiff
|
tree
2012-09-12
H
e
nri Verbeet
d3d10core: Implement d3d
1
0_shader_resour
c
e_vie
w
_GetResource()
.
commit
|
commitdiff
|
tree
2012-09-11
Henr
i
Verbeet
u
ser32: Add rawinput mouse
su
p
port
.
commit
|
commitdiff
|
tree
2012-09-11
Henri Verbeet
wined3d: wined3d_device_get_render_state()
n
ever fails
.
commit
|
commitdiff
|
tree
next