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wined3d: Replace the face and level parameters to device_parent_create_texture_surfac...
2012-10-25
Henri Verbe
e
t
wined3d: Replace the fac
e
a
n
d lev
e
l
p
a
r
ameters
t
o device_par
.
.
.
commit
|
commitdiff
|
tree
2012-10-25
Hen
r
i V
e
rbeet
ddr
a
w: Move the m
i
pmap desc fix
u
p
c
ode to ddraw_sur
f
ace
_
crea
.
.
.
commit
|
commitdiff
|
tree
2012-10-24
He
n
ri Ve
r
b
e
et
d3dx9: Avoid LPDI
R
ECT3DVOLUMETEXTURE9
.
commit
|
commitdiff
|
tree
2012-10-24
Henri Verbeet
d3dx9: Avo
i
d L
P
DIRECT3DVERTEXSH
A
DER9
.
commit
|
commitdiff
|
tree
2012-10-24
Henri
V
er
b
eet
win
e
d3d:
R
em
o
ve so
m
e dead code from gen_ffp_instr()
.
commit
|
commitdiff
|
tree
2012-10-24
Henri Ver
b
e
et
wined3d: Set textu
r
e_level in surface_set_texture_target
.
.
.
commit
|
commitdiff
|
tree
2012-10-24
He
n
r
i Verbeet
d3
d
1
0
: I
m
p
lement D3D10DisassembleShader()
.
commit
|
commitdiff
|
tree
2012-10-23
Hen
r
i Verbeet
d3
d
x9:
A
void LPDIR
E
C
T
3DPIXEL
S
H
ADER9
.
commit
|
commitdiff
|
tree
2012-10-23
Henri Ve
r
b
e
et
w
i
n
e
d3d: Get r
i
d of the
most
l
y un
u
sed "num_textures_
u
sed
.
.
.
commit
|
commitdiff
|
tree
2012-10-23
Henri Verbeet
include: Add the D
3
DDisassemble() prototype an
d
f
l
ags
.
commit
|
commitdiff
|
tree
2012-10-23
Henri
Verbeet
wined3d
:
Move sha
d
er_is_pshader_ve
r
sio
n
() and
shad
e
r_is_vsha
.
.
.
commit
|
commitdiff
|
tree
2012-10-23
Henri Verbeet
wined3d
:
Explicitly chec
k
t
h
e s
h
ader
t
ype
in
shader_generate
.
.
.
commit
|
commitdiff
|
tree
2012-10-22
Hen
r
i V
e
rbeet
user32: Implement GetRawInputDeviceInfoA()
.
commit
|
commitdiff
|
tree
2012-10-22
Henri Verb
e
et
wi
n
ed
3
d: Im
p
leme
n
t WIN
E
D3DSIH_
M
O
VC i
n
the GLSL shade
r
.
.
.
commit
|
commitdiff
|
tree
2012-10-22
Henri
V
e
rbeet
wined3d: Merge a
couple o
f
s
hader typ
e
spec
i
f
i
c
b
locks
.
.
.
commit
|
commitdiff
|
tree
2012-10-22
Henri Verbeet
wined
3
d: Use shader_glsl_
g
e
t
_p
r
efix() in shader_glsl_gen_sa
m
.
.
.
commit
|
commitdiff
|
tree
2012-10-22
Henri Verbeet
wined3d: Al
s
o re
a
d comments
in
s
hader_sm1_is_end(
)
.
commit
|
commitdiff
|
tree
2012-10-18
Henri
Verbeet
user3
2
: I
m
ple
m
ent Ge
t
RawInputD
e
vic
e
InfoW()
.
commit
|
commitdiff
|
tree
2012-10-18
Henri Verbeet
w
i
ne
d
3d: Merge most of the c
o
de for shad
e
r_glsl_cmp
.
.
.
commit
|
commitdiff
|
tree
2012-10-18
Henri Verbeet
wined
3
d: I
m
plement WIN
E
D3DSIH_ROUND_NI
i
n
t
he GLSL
.
.
.
commit
|
commitdiff
|
tree
2012-10-18
H
e
nri V
e
rbeet
wined3d: E
x
plicitly check t
h
e shader type in
s
h
ader_glsl_loa
.
.
.
commit
|
commitdiff
|
tree
2012-10-18
H
e
nri
Verbeet
wined3d: Expli
c
itly check
th
e
shader type in
s
hader_glsl_get
.
.
.
commit
|
commitdiff
|
tree
2012-10-18
Henri Verbeet
user3
2
: Implement Ge
t
Raw
I
nputDeviceList()
.
commit
|
commitdiff
|
tree
2012-10-18
Henri
Ve
r
beet
w
i
n
ed3d:
I
m
plem
e
nt WINED3
D
SIH_USH
R
in the GLSL shader
.
.
.
commit
|
commitdiff
|
tree
2012-10-18
Henri V
e
rbeet
win
e
d3d: Im
p
lement WINED3DSIH_UDIV in the
G
LSL shader
.
.
.
commit
|
commitdiff
|
tree
2012-10-18
He
n
ri Verbeet
wined3d: Explcitly che
c
k th
e
shader type in shader_glsl_g
e
t
_
.
.
.
commit
|
commitdiff
|
tree
2012-10-18
Henri Verbeet
wined3d: Explicitly c
h
eck the shader type in shader_glsl_gen
.
.
.
commit
|
commitdiff
|
tree
2012-10-17
Henri
Verbeet
d
d
raw/tests:
A
d
d
some
display mode set /
r
e
s
t
o
r
e tests
.
.
.
commit
|
commitdiff
|
tree
2012-10-17
Henri Verbe
e
t
ddra
w
:
Wh
e
n restoring the displa
y
mode, use
t
he
mod
e
.
.
.
commit
|
commitdiff
|
tree
2012-10-17
Henri Verbeet
dd
r
aw:
On
l
y res
t
ore the displ
a
y mode if we changed it
.
commit
|
commitdiff
|
tree
2012-10-17
H
en
r
i Verbeet
ddraw: Prevent
mod
e
chan
g
es when a differe
n
t
ddra
w
.
.
.
commit
|
commitdiff
|
tree
2012-10-17
Henri Verbe
e
t
w
i
ned3d: H
a
ndle
W
INED3
D
S
PR_PRIMID
i
n the
GLSL shader
.
.
.
commit
|
commitdiff
|
tree
2012-10-16
Henr
i
Verb
e
e
t
ddraw: Just implement dd
r
aw7_R
e
storeDisplay
M
o
d
e
(
) on
.
.
.
commit
|
commitdiff
|
tree
2012-10-16
Henri Ver
b
eet
ddraw: Get rid of some fallback code in Cr
e
ate
S
urface()
.
commit
|
commitdiff
|
tree
2012-10-16
Henri Verbeet
wi
n
ed3d: Reco
g
nise the
SM4 "
p
ri
m
ID" regi
s
t
er t
y
pe
.
commit
|
commitdiff
|
tree
2012-10-16
Henri V
e
r
beet
win
e
d3d: Explicitly check the
s
h
ader ty
p
e
in shader
_
gl
s
l_mov()
.
commit
|
commitdiff
|
tree
2012-10-16
He
n
ri Verbeet
wi
n
ed3d: Explicitly chec
k
the shader type i
n
shade
r
_glsl_
t
ex
.
.
.
commit
|
commitdiff
|
tree
2012-10-15
H
enri Verbeet
w
i
ned
3
d:
H
a
n
dle SM
1
com
m
e
n
ts i
n
the f
r
ontend
.
commit
|
commitdiff
|
tree
2012-10-15
Hen
r
i Verbeet
wined3d: Introd
u
ce a structure for shader
r
egi
s
te
r
.
.
.
commit
|
commitdiff
|
tree
2012-10-15
Henri
Ver
b
eet
wined3d: Use a common function for parsin
g
S
M
4 so
u
r
c
e
.
.
.
commit
|
commitdiff
|
tree
2012-10-15
He
n
ri Verbeet
wine
d
3d: Re
c
og
n
ise
S
M
4
s
c
alar swizzl
e
s
.
commit
|
commitdiff
|
tree
2012-10-15
Henri Verbeet
wined3d: Use the co
r
re
c
t rel
a
tive addre
s
s for cons
t
ant
.
.
.
commit
|
commitdiff
|
tree
2012-10-12
Henri Verbeet
wined3d: Ad
d
s
upport for SM4 re
l
ative
a
d
dressing
.
commit
|
commitdiff
|
tree
2012-10-12
Henri
V
er
b
eet
wined3
d
:
I
mplement WIN
E
D3DSIH_IMUL
in t
h
e GLS
L
shader
.
.
.
commit
|
commitdiff
|
tree
2012-10-12
Henri Verbeet
w
ined3d
:
Imp
l
emen
t
WINED3DSIH_
U
TO
F
in the GLSL shader
.
.
.
commit
|
commitdiff
|
tree
2012-10-12
Henri Ver
b
eet
wined3d: Implement
W
INED3DS
I
H_ITOF in the GLSL shader
.
.
.
commit
|
commitdiff
|
tree
2012-10-12
Henri Verbeet
wined3d:
I
m
plement
WINED3DSIH
_
FTOI in the
G
LSL
s
ha
d
er
.
.
.
commit
|
commitdiff
|
tree
2012-10-11
Hen
r
i
V
erbe
e
t
wined3
d
: Implement WINED3DS
I
H_LT in the GLSL shader
.
.
.
commit
|
commitdiff
|
tree
2012-10-11
H
e
nri Ver
b
eet
w
i
ned3d: Impl
e
ment WINED3DSIH_
I
GE in the
G
L
S
L
s
hade
r
.
.
.
commit
|
commitdiff
|
tree
2012-10-11
Henr
i
V
erbeet
w
i
ned3d: Implement WINED
3
D
SIH
_
GE in t
h
e GLSL shader
.
.
.
commit
|
commitdiff
|
tree
2012-10-11
He
n
ri Verbeet
win
e
d3d: Implement WIN
E
D3DSIH_EQ in
the GLSL s
h
ad
e
r
.
.
.
commit
|
commitdiff
|
tree
2012-10-11
Henri Verbeet
wined
3
d
:
Impleme
n
t WIN
E
D3DSIH_XOR in
the GLSL shader
.
.
.
commit
|
commitdiff
|
tree
2012-10-10
Henri Verbeet
wine
d
3d: Im
p
lement
S
M
4
W
INED3DSIH_SINC
O
S
i
n
t
h
e GLSL
.
.
.
commit
|
commitdiff
|
tree
2012-10-10
Henri Verbeet
wined3d: Imp
l
ement SM4
l
oops in the GLSL shader b
a
cken
d
.
commit
|
commitdiff
|
tree
2012-10-10
H
en
r
i Verbeet
w
i
n
e
d3d: Implement WINED3DSIH_IADD in the GLSL shader
.
.
.
commit
|
commitdiff
|
tree
2012-10-10
He
n
ri Verbeet
wined3d:
I
mplement W
I
NED3
D
SIH_
D
I
V
in the GLSL shader
.
.
.
commit
|
commitdiff
|
tree
2012-10-10
Henri Verbeet
wined3d: I
m
plement W
I
NED3DSIH_BREAK
P
i
n
the GLSL sha
d
er
.
.
.
commit
|
commitdiff
|
tree
2012-10-09
Henri Verbeet
wined3d: Remove
unused win
e
d3d_shader_limits fields
.
commit
|
commitdiff
|
tree
2012-10-09
Hen
r
i
V
er
b
eet
w
i
ned3
d
: Fix the SM3 i
n
t
and bool vs co
n
stant limits
.
commit
|
commitdiff
|
tree
2012-10-09
Henr
i
Verbeet
wined3d: wined3d_surface_s
e
t_pal
e
t
t
e() never fails
.
commit
|
commitdiff
|
tree
2012-10-09
Hen
r
i V
e
rbeet
d3d10:
I
m
ple
m
en
t
d3
d
10_effe
c
t_sampl
e
r_va
r
iable_GetSampler
(
)
.
commit
|
commitdiff
|
tree
2012-10-09
Henri Verbeet
d3d10: Handle blend
sta
t
e in d3d
1
0_
e
f
fec
t
_
object_apply()
.
commit
|
commitdiff
|
tree
2012-10-08
Henri Verbeet
wined3d: Implement WINED3DSIH_
A
ND in
t
he GLSL shader
.
.
.
commit
|
commitdiff
|
tree
2012-10-08
Henri
Ve
r
beet
wined3d: wi
n
e
d
3d_statebloc
k
_app
l
y
(
) never
f
a
ils
.
commit
|
commitdiff
|
tree
2012-10-08
Henri Ve
r
b
e
et
w
ined3d: wined3d_
s
tateblo
c
k_captur
e
() ne
v
er fails
.
commit
|
commitdiff
|
tree
2012-10-08
Henri Verbeet
d3d10: Handl
e
de
p
th
stencil state in d3d10_effect_object
_
app
.
.
.
commit
|
commitdiff
|
tree
2012-10-08
Henri
V
er
b
eet
d3d10: Handle rasterizer
state in d3d
1
0_e
f
fe
c
t_object
_
apply()
.
commit
|
commitdiff
|
tree
2012-10-04
Henri Verbe
e
t
winex
1
1:
D
on't send SC
_
R
ESTORE when a max
i
mized
w
i
n
d
o
w
.
.
.
commit
|
commitdiff
|
tree
2012-10-04
Henri Ve
r
beet
wine
d
3d:
wined3d_s
w
apchain_get_desc() never fails
.
commit
|
commitdiff
|
tree
2012-10-04
Henri Ve
r
beet
win
e
d3
d
: J
u
s
t
return the
s
u
rfac
e
from w
i
ne
d
3d
_
swapchain_get_
.
.
.
commit
|
commitdiff
|
tree
2012-10-04
H
enri Verbeet
d3d1
0
c
o
r
e
:
Impleme
n
t
d
3
d10_device_OMGetBlendState
(
)
.
commit
|
commitdiff
|
tree
2012-10-04
Henri Ve
r
be
e
t
d3d10core:
I
m
ple
m
ent d3d1
0
_d
e
vice_OMSetBlendState()
.
commit
|
commitdiff
|
tree
2012-10-03
Henr
i
Verbeet
w
ined3d:
Ha
n
dle WIN
E
D3DSP
R
_CONSTBUFFER reg
i
st
e
rs in
.
.
.
commit
|
commitdiff
|
tree
2012-10-03
Henri Verbeet
wined3d: wined3d_swa
p
ch
a
in_
s
et_window() n
e
ver fails
.
commit
|
commitdiff
|
tree
2012-10-03
Henri Verbeet
wined3d: Just
r
eturn the surface from wi
n
ed3d_device
_
g
et_s
u
r
.
.
.
commit
|
commitdiff
|
tree
2012-10-03
Hen
r
i Verbeet
d3d10core: Implement d3d10_device_OMGetDepthStencilState()
.
commit
|
commitdiff
|
tree
2012-10-03
Henri Verbeet
d
3d10core: Implement d3d
1
0_
d
ev
i
ce_O
M
SetDepthSten
c
il
S
tate
(
)
.
commit
|
commitdiff
|
tree
2012-10-01
Hen
r
i Verbeet
wined3d: Recogni
z
e the
SM
4
dcl_constantBuffer opcode
.
commit
|
commitdiff
|
tree
2012-10-01
Henri Verbeet
wined3d:
w
ined3d_device_get_creation_parameters() never
.
.
.
commit
|
commitdiff
|
tree
2012-10-01
Henri V
e
rbeet
wined
3
d: wined3d_device_set_depth_stenci
l
() never fails
.
commit
|
commitdiff
|
tree
2012-10-01
Henri Verbeet
d3d1
0
core: Implemen
t
d3
d
10_
d
evic
e
_
R
S
G
et
S
tate()
.
commit
|
commitdiff
|
tree
2012-10-01
Henri Verbe
e
t
d3d10core
:
Impleme
n
t d3d10_devi
c
e_RSSe
t
St
a
te(
)
.
commit
|
commitdiff
|
tree
2012-10-01
Hen
r
i V
e
rbeet
ddraw: Properly release the dd
r
aw refer
e
nce when th
e
.
.
.
commit
|
commitdiff
|
tree
2012-10-01
H
e
nri Verbeet
w
i
ned3d: Just return the surface from wined
3
d
_
device
_
get_de
p
.
.
.
commit
|
commitdiff
|
tree
2012-10-01
H
e
nri Verbeet
wined3d: Just return the surface from wined3d_de
v
ice_get_ren
.
.
.
commit
|
commitdiff
|
tree
2012-10-01
Henri
V
er
b
e
e
t
d3d10: Implem
e
nt d3
d
10_effect_ras
t
erizer_variab
l
e_GetRast
e
r
i
.
.
.
commit
|
commitdiff
|
tree
2012-10-01
Henri Verbeet
d3d10: Imp
l
ement d3d10_effect_depth_stencil
_
variable_Get
D
ept
.
.
.
commit
|
commitdiff
|
tree
2012-09-28
Henri Verbeet
win
e
d3d: Set
m
o
re accurate
l
imi
t
s for SM4 shaders
.
commit
|
commitdiff
|
tree
2012-09-28
Henri Ve
r
beet
wined3d: Unify
GLS
L
inp
u
t / out
p
u
t
v
a
r
iable nam
i
ng
.
commit
|
commitdiff
|
tree
2012-09-28
Henri Verbeet
w
inex11
:
Use t
h
e first
active
CRTC as prim
a
ry i
f
no
.
.
.
commit
|
commitdiff
|
tree
2012-09-28
Henri Verbeet
winex11:
Handle a
N
U
L
L curs
o
r
clipping rect
the same
.
.
.
commit
|
commitdiff
|
tree
2012-09-28
Henri Ve
r
beet
winex11: Ful
l
scree
n
windows ar
e
never ma
x
imized
.
commit
|
commitdiff
|
tree
2012-09-27
Henri Verbeet
wi
n
ed3d: Introduce a se
p
ara
t
e fun
c
ti
o
n
to
r
e
t
rieve
.
.
.
commit
|
commitdiff
|
tree
2012-09-27
Henri V
e
r
beet
wined3d
:
wi
n
ed
3
d_devic
e
_
set_
s
o
ftware_ver
t
ex_processing
.
.
.
commit
|
commitdiff
|
tree
2012-09-27
Henri Verb
e
et
wined3d:
Ju
s
t
re
t
urn the
t
exture from wi
n
ed3d_dev
i
ce
_
get_tex
.
.
.
commit
|
commitdiff
|
tree
2012-09-27
Henri Verbeet
d3d10:
I
mplement d3d1
0
_ef
f
e
c
t_blend_
v
a
ria
b
le
_
G
etBlendStat
e
()
.
commit
|
commitdiff
|
tree
2012-09-27
Henri
Ve
r
be
e
t
d3d10: Use a un
i
on to store effec
t
va
r
iabl
e
data inste
a
d
.
.
.
commit
|
commitdiff
|
tree
2012-09-26
H
e
nri
V
erbeet
w
i
ned3d: Add some basic SM4 b
y
teco
d
e d
u
mpi
n
g c
o
de
.
commit
|
commitdiff
|
tree
2012-09-26
Henri V
e
rbeet
wine
d
3
d
: win
e
d
3d_device_get_textu
r
e_s
t
age
_
state() never
.
.
.
commit
|
commitdiff
|
tree
2012-09-26
He
n
ri Verbeet
wined3d: wined3d_dev
i
ce_set_texture
_
stage_state() never
.
.
.
commit
|
commitdiff
|
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