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gdiplus: Implement bitmap color keying.
2010-05-06
R
ico Schüller
d
3
d10/tes
t
s: Ad
d
ID
3
D10Effect::G
e
tVariableBy*(
)
test
.
commit
|
commitdiff
|
tree
2010-05-06
Rico Schüller
d3d
1
0: A
d
d ar
g
u
m
e
nt check in ID3D10Effec
t
:
:
GetVariableByName()
.
commit
|
commitdiff
|
tree
2010-05-06
Ri
c
o Schülle
r
d3d10: Im
p
lemen
t
ID3D1
0
Effect::GetVariableBySemantic()
.
commit
|
commitdiff
|
tree
2010-05-06
Ric
o
Schüller
d3d
1
0: Pars
e
semantic
i
n
pa
r
se_fx10_local_variable()
.
commit
|
commitdiff
|
tree
2010-05-03
R
ico
Schüller
d
draw: Ch
a
nge return to bre
a
k
in PixelF
o
rmat
_
WineD3DtoDD()
.
commit
|
commitdiff
|
tree
2010-04-08
Rico S
c
hüll
e
r
d3d10: Implemen
t
ID3DEffectVariable::GetOutput
S
i
g
natureEle
m
e
.
.
.
commit
|
commitdiff
|
tree
2010-04-08
Rico Schüller
d3d10: Im
p
leme
n
t ID3D
E
ffectVariable::GetIn
p
ut
S
igna
t
ureElemen
.
.
.
commit
|
commitdiff
|
tree
2010-04-08
Rico Schüller
d3d10
:
Move the effect s
h
a
der input
s
ignature into
.
.
.
commit
|
commitdiff
|
tree
2010-04-08
Rico
Schüller
d3d10: Fix an ERR m
e
ssa
g
e
i
n parse_fx10_body()
.
commit
|
commitdiff
|
tree
2010-02-16
Ric
o
Sc
h
üller
d3d10: Fix
a H
e
apFree() in d3d10_effect_Re
l
ease
(
)
.
commit
|
commitdiff
|
tree
2010-02-12
Rico Schüller
d3d1
0
/t
e
sts: Add effect shader t
e
st
.
commit
|
commitdiff
|
tree
2010-02-12
R
ico S
c
hüller
d3d10/tes
t
s:
U
se a wrapp
e
r function for D3D10C
r
eat
e
Eff
e
ctF
r
o
.
.
.
commit
|
commitdiff
|
tree
2010-01-25
Rico Sch
ü
lle
r
d3d10: Add
D3D10
_
E
O
O
_PARSED_OBJ
E
C
T
_INDEX in parse_fx10_object()
.
commit
|
commitdiff
|
tree
2010-01-25
Rico Sc
h
üller
d3
d
1
0: Add D
3
D
1
0_
E
OO_PARSED_OBJECT
i
n p
a
rse_fx10_obje
c
t()
.
commit
|
commitdiff
|
tree
2010-01-25
Rico
S
chül
l
er
d3d10
:
Implement ID3D10EffectType::Is
V
alid()
.
commit
|
commitdiff
|
tree
2010-01-25
Rico Schüller
d
3d10: Impl
e
m
ent ID3D10EffectPass::GetPixelShad
e
rDesc()
.
commit
|
commitdiff
|
tree
2010-01-25
Rico Schüll
e
r
d3d1
0
: Impl
e
m
en
t
ID3D10Ef
f
e
c
tPass::GetGeom
e
tryShaderDesc()
.
commit
|
commitdiff
|
tree
2010-01-25
Rico Schüller
d3d10: Implement ID3D1
0
EffectPass::Get
V
ertexSha
d
erDesc()
.
commit
|
commitdiff
|
tree
2010-01-25
Rico Schül
l
er
d3d10: Par
s
e
shaders in parse
_
f
x10_local_va
r
i
able()
.
commit
|
commitdiff
|
tree
2010-01-25
Rico Schüller
d3d10: Add anonymous shader
s
.
commit
|
commitdiff
|
tree
2010-01-11
Rico
S
chüller
d
3
d10: Parse effect shaders as anonymou
s
shaders
.
commit
|
commitdiff
|
tree
2010-01-11
Rico Schülle
r
d3d1
0
: Reorder st
r
uct d3d10_ef
f
ec
t
_variable to make
.
.
.
commit
|
commitdiff
|
tree
2009-11-13
Rico
Sc
h
üller
user32
:
Add argument che
c
k for PTITLEBARIN
F
O
i
n GetTitleBarI
.
.
.
commit
|
commitdiff
|
tree
2009-11-03
Rico Schüller
d3d10/tests
:
A
dd constant
buffer stride
t
est
.
commit
|
commitdiff
|
tree
2009-11-03
Rico Schüller
d3
d
10/tests:
A
d
d GetPa
r
entConstantBuff
e
r() checks to
.
.
.
commit
|
commitdiff
|
tree
2009-11-03
Rico Schüller
d3
d
10/t
e
s
ts: Add Is
V
alid()
c
hec
k
s
to eff
e
ct variable
.
.
.
commit
|
commitdiff
|
tree
2009-11-03
Rico Schüller
d3d10/tes
t
s
:
A
d
d effect vari
a
ble
type and class test
.
commit
|
commitdiff
|
tree
2009-11-03
Rico Schüller
d
3
d
1
0:
Init
i
alize *->buffer for
a
ll effect vari
a
bles
.
commit
|
commitdiff
|
tree
2009-11-03
Rico Schüll
e
r
d3d
1
0: Impro
v
e co
n
sta
n
t buffe
r
stride and size_unpa
c
ked
.
.
.
commit
|
commitdiff
|
tree
2009-10-28
R
i
co Schüller
d3d10: Mark annota
t
ion variable a
s
annotation
.
commit
|
commitdiff
|
tree
2009-10-28
Ri
c
o Schüller
d3
d
1
0
: Implement
I
D3D10Effe
c
tVariable::AsShader()
.
commit
|
commitdiff
|
tree
2009-10-28
R
i
co Schüller
d3d10
:
Im
p
lement ID3D10EffectVari
a
ble::
A
s
S
ampler()
.
commit
|
commitdiff
|
tree
2009-10-28
Rico Sch
ü
lle
r
d3d10: Implement ID3D10E
f
fectVariable::AsRas
t
erizer()
.
commit
|
commitdiff
|
tree
2009-10-28
Ric
o
Schüller
d3d10: Implement ID3D
1
0Ef
f
ectVariable
:
:AsDep
t
hStencil()
.
commit
|
commitdiff
|
tree
2009-10-28
R
i
co Schüller
d3d10: Impleme
n
t
ID3D10EffectV
a
riable:
:
AsBlend
(
)
.
commit
|
commitdiff
|
tree
2009-10-28
R
ico
Schüller
d3d10: Imp
l
ement ID3D10Eff
e
ctVariable::A
s
ConstantBuffer()
.
commit
|
commitdiff
|
tree
2009-10-28
Rico Schüller
d3d10: Implement I
D
3D10E
f
fect
V
ariab
l
e
:
:
AsDep
t
hStencilView
(
)
.
commit
|
commitdiff
|
tree
2009-10-28
Ri
c
o
S
c
hüller
d3d10: I
m
plemen
t
ID3D10EffectVariable
:
:AsRenderTa
r
getView
(
)
.
commit
|
commitdiff
|
tree
2009-10-28
Rico S
c
hüller
d3d10: Implement ID
3
D
10EffectVar
i
a
bl
e
::
A
sSha
d
e
r
R
esource()
.
commit
|
commitdiff
|
tree
2009-10-28
R
i
co Schüll
e
r
d3d10:
Implement ID3D10EffectVariable::As
S
trin
g
()
.
commit
|
commitdiff
|
tree
2009-10-28
R
i
co Schüll
e
r
d3d
1
0: Fix a HeapFree() in d3d10_effect_Release()
.
commit
|
commitdiff
|
tree
2009-10-27
Rico
S
chüller
d3
d
10:
I
mprove
set_v
a
riable_vtbl()
.
commit
|
commitdiff
|
tree
2009-10-27
Rico Schüller
d
3d
1
0:
A
dd I
D
3
D10EffectS
h
a
d
erVa
r
iableVt
b
l
.
commit
|
commitdiff
|
tree
2009-10-27
R
i
c
o Schüller
d
3
d10:
Add ID3D10EffectDepthSte
n
c
ilVie
w
V
a
riab
l
eVtbl
.
commit
|
commitdiff
|
tree
2009-10-27
Rico Sch
ü
ller
d3d
1
0:
A
dd ID
3
D10Ef
f
ectRenderTargetVie
w
Vari
a
bleVtbl
.
commit
|
commitdiff
|
tree
2009-10-27
Rico Sc
h
üll
e
r
d3d10: Add ID3D1
0
EffectShaderResourceVa
r
i
a
bleVtbl
.
commit
|
commitdiff
|
tree
2009-10-27
Rico S
c
hülle
r
d
3
d10: A
d
d ID3
D
10Eff
e
ctStr
i
ngVariableVtbl
.
commit
|
commitdiff
|
tree
2009-10-27
Rico
Sc
h
ül
l
e
r
d
3d10: A
d
d ID3D1
0
EffectSample
r
V
aria
b
leVtbl
.
commit
|
commitdiff
|
tree
2009-10-27
R
i
co Schüller
d3d10: Ad
d
ID3D10EffectR
a
sterize
r
V
ariab
l
e
V
tbl
.
commit
|
commitdiff
|
tree
2009-10-27
R
ico Sch
ü
ller
d3d10:
Add ID3D10E
f
f
e
c
t
DepthSte
n
cilVariable
V
tbl
.
commit
|
commitdiff
|
tree
2009-10-27
Rico Sc
h
üller
d3
d
10: Add ID3D10Effect
B
lendVar
i
a
b
leVtbl
.
commit
|
commitdiff
|
tree
2009-10-27
Rico Sc
h
ü
l
ler
d
3
d10:
Improve ID3D
1
0Effect::GetVariableByName()
.
commit
|
commitdiff
|
tree
2009-10-27
Rico Schüller
d3
d
10: Implement ID
3
D1
0
Ef
f
ect::Get
V
ariableByI
n
dex()
.
commit
|
commitdiff
|
tree
2009-10-26
Rico Schü
l
ler
d3d10: Par
s
e lo
c
al_vari
a
bl
e
s
.
commit
|
commitdiff
|
tree
2009-10-26
Ric
o
Schüller
d3d10: Impr
o
ve
p
arse_fx10_type()
.
commit
|
commitdiff
|
tree
2009-10-26
Rico Schüller
d3d10: Add matrix column majo
r
parsing
.
commit
|
commitdiff
|
tree
2009-10-26
Rico Sch
ü
ller
d3d10:
Improve d3d10_var
i
able_t
y
p
e
()
.
commit
|
commitdiff
|
tree
2009-10-22
Rico S
c
hüller
d3d10/test
s
:
Ad
d
ID3D10
E
ffectVari
a
ble::GetElem
e
n
t(
.
.
.
commit
|
commitdiff
|
tree
2009-10-22
Ri
c
o Schüller
d
3
d10/
t
ests: Add variable member test
.
commit
|
commitdiff
|
tree
2009-10-22
Rico
S
chüll
e
r
d3d10: Implement
I
D3D10Effect
C
o
n
st
a
ntBuffer::GetParentConst
a
.
.
.
commit
|
commitdiff
|
tree
2009-10-22
R
ico Schü
l
ler
d3d10: Implement I
D
3D10EffectVariable::GetEle
m
en
t
()
.
commit
|
commitdiff
|
tree
2009-10-07
Rico Schül
l
er
d3d10/tests:
A
dd variable type test
.
commit
|
commitdiff
|
tree
2009-10-07
R
i
co Schülle
r
d3d10/
t
ests: A
d
d constant buffe
r
type test
.
commit
|
commitdiff
|
tree
2009-10-01
Rico
Schüller
d3d10: Remove double d
e
clar
e
d
var
i
able
in parse
_
fx10_variable()
.
commit
|
commitdiff
|
tree
2009-10-01
Rico Schüller
d3d10:
Impl
e
ment ID3D10EffectV
a
riable::GetMemberBySemantic()
.
commit
|
commitdiff
|
tree
2009-10-01
Rico Schüller
d
3d
1
0
:
Implement
ID3D10EffectVari
a
ble::GetMemberByName()
.
commit
|
commitdiff
|
tree
2009-10-01
Rico Schüller
d3d10
:
Implement
I
D
3D10
E
ffectVariable::GetMemberByIndex()
.
commit
|
commitdiff
|
tree
2009-10-01
Rico S
c
hüller
d3d
1
0:
I
mp
l
emen
t
ID3D10EffectType::GetMem
b
erTypeByS
e
mantic()
.
commit
|
commitdiff
|
tree
2009-10-01
Ri
c
o Schüll
e
r
d
3d1
0
:
I
mple
m
ent ID3D10Effect
T
yp
e
::GetMe
m
be
r
TypeByNam
e
()
.
commit
|
commitdiff
|
tree
2009-10-01
Rico Schüller
d
3
d10: Implement ID3D1
0
E
f
fectType
:
:Ge
t
Me
m
be
r
T
y
peByIndex(
)
.
commit
|
commitdiff
|
tree
2009-10-01
Ri
c
o
Schüll
e
r
d3d10:
Add
nul
l
_type
.
commit
|
commitdiff
|
tree
2009-10-01
R
i
co
S
c
hüller
d3d
1
0
:
Improve ID3D10E
f
fectTy
p
e::GetMemberName()
.
commit
|
commitdiff
|
tree
2009-10-01
Rico Schü
l
ler
d3d10: I
m
plemen
t
ID3D10EffectType::GetMemberSemantic()
.
commit
|
commitdiff
|
tree
2009-09-30
Ric
o
S
c
h
ü
lle
r
d
3
d1
0
: Implement
I
D
3D10EffectType::
G
etMemberName
(
)
.
commit
|
commitdiff
|
tree
2009-09-30
Rico Schüller
d3d10:
F
orwa
r
d
I
D3D1
0
E
f
f
ectVari
a
ble fun
c
tions fr
o
m
.
.
.
commit
|
commitdiff
|
tree
2009-09-30
Ric
o
S
c
h
ü
lle
r
d3d10:
Ma
k
e
t
he const
a
nt buf
f
er a
v
ar
i
able
.
commit
|
commitdiff
|
tree
2009-09-30
Rico S
c
hülle
r
d3d10
:
Parse
constant buffe
r
type
.
commit
|
commitdiff
|
tree
2009-09-30
Rico Schü
l
l
er
d3d10: Add the D3D10_
C
BUFFER
_
TYPE enum
.
commit
|
commitdiff
|
tree
2009-09-30
Ric
o
Schüller
d3d1
0
: Rena
m
e Con
s
ta
n
tBuffer's var
i
able
to member
.
commit
|
commitdiff
|
tree
2009-09-22
R
i
co Sch
ü
l
l
e
r
opengl32
/
test
s
: Improv
e
test f
o
r wglMakeCurr
e
nt
.
commit
|
commitdiff
|
tree
2009-09-22
Ri
c
o
Schüller
gdi32:
Check the c
u
rr
e
n
t cont
e
xt
i
n
wglMakeCur
r
ent(
)
.
commit
|
commitdiff
|
tree
2009-09-22
Rico S
c
h
üller
wined3d
:
Don't call wglMakeCu
r
re
n
t
(NULL, NULL) in contex
t
_se
.
.
.
commit
|
commitdiff
|
tree
2009-09-18
Rico Schüller
wined3d
:
Fix shader spam
.
commit
|
commitdiff
|
tree
2009-09-11
R
i
co
S
chüller
d
3
d10: Imp
l
ement
I
D3D10EffectVariable::GetDesc(
)
.
commit
|
commitdiff
|
tree
2009-09-11
R
i
c
o Schüller
d3d10: Add v
a
riable
semantic parsing
.
commit
|
commitdiff
|
tree
2009-09-10
Rico Schü
l
ler
d3d10: Impleme
n
t
I
D3D10EffectCon
s
tan
t
Buffer::
G
et
A
nnota
t
ionBy
.
.
.
commit
|
commitdiff
|
tree
2009-09-10
R
i
c
o S
c
hüll
e
r
d3d10: Implement ID3D10EffectVariab
l
e::GetA
n
notat
i
o
nBy
N
am
e
(
)
.
commit
|
commitdiff
|
tree
2009-09-10
Rico Schü
l
ler
d3d
1
0
:
Implement ID
3
D
1
0
Effec
t
Pass::GetAnnotationByName()
.
commit
|
commitdiff
|
tree
2009-09-10
Rico Schüller
d
3
d10
:
Implemen
t
ID3D10EffectTechniq
u
e::GetAnnotationBy
N
ame()
.
commit
|
commitdiff
|
tree
2009-09-10
Rico S
c
hüller
d3d10:
Implement ID3D10Effe
c
tConstan
t
Bu
f
f
e
r::GetAnnotationBy
.
.
.
commit
|
commitdiff
|
tree
2009-09-10
Rico Schüller
d3
d
10: Implement ID3D1
0
Effe
c
tVariable::GetA
n
not
a
tionByI
n
d
ex
(
)
.
commit
|
commitdiff
|
tree
2009-09-10
Rico Schü
l
ler
d3d10: Implement ID3D1
0
EffectPass
:
:
G
etA
n
notationByIn
d
ex(
)
.
commit
|
commitdiff
|
tree
2009-09-10
Ric
o
Schüller
d3d1
0
: Implemen
t
ID3
D
10
E
ffect
T
echnique
:
:Ge
t
Annotatio
n
By
I
ndex()
.
commit
|
commitdiff
|
tree
2009-09-10
Rico S
c
h
ü
l
l
e
r
d3d10: Implement annotation par
s
ing
.
commit
|
commitdiff
|
tree
2009-09-10
R
i
c
o Schüller
d3
d
1
0
: Re
o
r
der some fu
n
ctions
.
commit
|
commitdiff
|
tree
2009-09-09
Rico Schülle
r
d
3d10: Add
i
nitia
l
type p
a
r
s
ing code
.
commit
|
commitdiff
|
tree
2009-08-31
R
i
co
Schüller
d3
d
10
:
Add argument ch
e
ck in ID3D10Effec
t
P
ass::GetDes
c
.
commit
|
commitdiff
|
tree
2009-08-31
Ri
c
o S
c
hül
l
er
d
3
d10: Add
argument
c
h
e
ck in ID3
D
10
E
ffectTechnique
.
.
.
commit
|
commitdiff
|
tree
2009-08-31
Rico Schüller
d
3d10: Add nul
l
objects for technique
,
pass, local_buffe
r
.
.
.
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2009-08-28
Rico
S
chüller
wined3d
:
A
dd WI
N
ED
3
D_SM4_OP
_
MIN
.
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