From e2f83db007806095ca89057afe66488d8c745c9e Mon Sep 17 00:00:00 2001 From: =?utf8?q?Stefan=20D=C3=B6singer?= Date: Sat, 30 Jan 2010 12:21:31 +0100 Subject: [PATCH] d3d8: Test buffer lock flags. --- dlls/d3d8/tests/Makefile.in | 1 + dlls/d3d8/tests/buffer.c | 135 ++++++++++++++++++++++++++++++++++++++++++++ 2 files changed, 136 insertions(+) create mode 100644 dlls/d3d8/tests/buffer.c diff --git a/dlls/d3d8/tests/Makefile.in b/dlls/d3d8/tests/Makefile.in index 9728d97f4ab..3e30e396d64 100644 --- a/dlls/d3d8/tests/Makefile.in +++ b/dlls/d3d8/tests/Makefile.in @@ -7,6 +7,7 @@ IMPORTS = user32 kernel32 CTESTS = \ d3d8_main.c \ + buffer.c \ device.c \ stateblock.c \ surface.c \ diff --git a/dlls/d3d8/tests/buffer.c b/dlls/d3d8/tests/buffer.c new file mode 100644 index 00000000000..725e642ff67 --- /dev/null +++ b/dlls/d3d8/tests/buffer.c @@ -0,0 +1,135 @@ +/* + * Copyright (C) 2010 Stefan Dösinger(for CodeWeavers) + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; either + * version 2.1 of the License, or (at your option) any later version. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA + */ + +#define COBJMACROS +#include +#include "wine/test.h" + +static HWND create_window(void) +{ + WNDCLASS wc = {0}; + wc.lpfnWndProc = DefWindowProc; + wc.lpszClassName = "d3d8_test_wc"; + RegisterClass(&wc); + + return CreateWindow("d3d8_test_wc", "d3d8_test", + 0, 0, 0, 0, 0, 0, 0, 0, 0); +} + +static IDirect3DDevice8 *init_d3d8(HMODULE d3d8_handle) +{ + IDirect3D8 * (__stdcall * d3d8_create)(UINT SDKVersion) = 0; + IDirect3D8 *d3d8_ptr = 0; + IDirect3DDevice8 *device_ptr = 0; + D3DPRESENT_PARAMETERS present_parameters; + D3DDISPLAYMODE d3ddm; + HRESULT hr; + + d3d8_create = (void *)GetProcAddress(d3d8_handle, "Direct3DCreate8"); + ok(d3d8_create != NULL, "Failed to get address of Direct3DCreate8\n"); + if (!d3d8_create) return NULL; + + d3d8_ptr = d3d8_create(D3D_SDK_VERSION); + if (!d3d8_ptr) + { + skip("could not create D3D8\n"); + return NULL; + } + + IDirect3D8_GetAdapterDisplayMode(d3d8_ptr, D3DADAPTER_DEFAULT, &d3ddm ); + ZeroMemory(&present_parameters, sizeof(present_parameters)); + present_parameters.Windowed = TRUE; + present_parameters.hDeviceWindow = create_window(); + present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD; + present_parameters.BackBufferFormat = d3ddm.Format; + + hr = IDirect3D8_CreateDevice(d3d8_ptr, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, NULL, D3DCREATE_HARDWARE_VERTEXPROCESSING, &present_parameters, &device_ptr); + + if(FAILED(hr)) + { + skip("could not create device, IDirect3D8_CreateDevice returned %#x\n", hr); + return NULL; + } + + return device_ptr; +} + +static void lock_flag_test(IDirect3DDevice8 *device) +{ + HRESULT hr; + IDirect3DVertexBuffer8 *buffer; + unsigned int i; + BYTE *data; + const struct + { + DWORD flags; + const char *debug_string; + HRESULT result; + } + test_data[] = + { + {D3DLOCK_READONLY, "D3DLOCK_READONLY", D3D_OK }, + {D3DLOCK_DISCARD, "D3DLOCK_DISCARD", D3D_OK }, + {D3DLOCK_NOOVERWRITE, "D3DLOCK_NOOVERWRITE", D3D_OK }, + {D3DLOCK_NOOVERWRITE | D3DLOCK_DISCARD, "D3DLOCK_NOOVERWRITE | D3DLOCK_DISCARD", D3D_OK }, + {D3DLOCK_NOOVERWRITE | D3DLOCK_READONLY, "D3DLOCK_NOOVERWRITE | D3DLOCK_READONLY", D3D_OK }, + {D3DLOCK_READONLY | D3DLOCK_DISCARD, "D3DLOCK_READONLY | D3DLOCK_DISCARD", D3D_OK }, + /* Completely bogous flags aren't an error */ + {0xdeadbeef, "0xdeadbeef", D3D_OK }, + }; + + hr = IDirect3DDevice8_CreateVertexBuffer(device, 1024, D3DUSAGE_DYNAMIC, 0, D3DPOOL_DEFAULT, &buffer); + ok(hr == D3D_OK, "IDirect3DDevice8_CreateBuffer failed, 0x%08x\n", hr); + + for(i = 0; i < (sizeof(test_data) / sizeof(*test_data)); i++) + { + hr = IDirect3DVertexBuffer8_Lock(buffer, 0, 0, &data, test_data[i].flags); + ok(hr == test_data[i].result, "Lock flags %s returned 0x%08x, expected 0x%08x\n", + test_data[i].debug_string, hr, test_data[i].result); + + if(SUCCEEDED(hr)) + { + hr = IDirect3DVertexBuffer8_Unlock(buffer); + ok(hr == D3D_OK, "IDirect3DVertexBuffer8_Unlock failed, 0x%08x\n", hr); + } + } + + IDirect3DVertexBuffer8_Release(buffer); +} + +START_TEST(buffer) +{ + IDirect3DDevice8 *device_ptr; + ULONG refcount; + HMODULE d3d8_handle = 0; + + d3d8_handle = LoadLibraryA("d3d8.dll"); + if (!d3d8_handle) + { + skip("Could not load d3d8.dll\n"); + return; + } + + device_ptr = init_d3d8(d3d8_handle); + if (!device_ptr) return; + + lock_flag_test(device_ptr); + + refcount = IDirect3DDevice8_Release(device_ptr); + ok(!refcount, "Device has %u references left\n", refcount); +} -- 2.11.4.GIT