From 3cd91a451da3b4bf207788a1210da5078734c4ef Mon Sep 17 00:00:00 2001 From: =?utf8?q?Stefan=20D=C3=B6singer?= Date: Sun, 16 Aug 2009 17:12:56 +0200 Subject: [PATCH] wined3d: Use 50 chars for register names in texm3x3* functions. --- dlls/wined3d/arb_program_shader.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/dlls/wined3d/arb_program_shader.c b/dlls/wined3d/arb_program_shader.c index 3e3c124abc6..edef1075902 100644 --- a/dlls/wined3d/arb_program_shader.c +++ b/dlls/wined3d/arb_program_shader.c @@ -2023,7 +2023,7 @@ static void pshader_hw_texm3x3vspec(const struct wined3d_shader_instruction *ins SHADER_PARSE_STATE* current_state = &This->baseShader.parse_state; char dst_str[50]; char src0_name[50]; - char dst_reg[8]; + char dst_reg[50]; BOOL is_color; /* Get the dst reg without writemask strings. We know this register is uninitialized, so we can use all @@ -2066,7 +2066,7 @@ static void pshader_hw_texm3x3spec(const struct wined3d_shader_instruction *ins) char dst_str[50]; char src0_name[50]; char src1_name[50]; - char dst_reg[8]; + char dst_reg[50]; BOOL is_color; shader_arb_get_src_param(ins, &ins->src[0], 0, src0_name); -- 2.11.4.GIT