From 1fd18d768845ab8ec965a57c5a8783aba1cc0c68 Mon Sep 17 00:00:00 2001 From: Matteo Bruni Date: Tue, 15 Nov 2011 14:21:08 +0100 Subject: [PATCH] wined3d: Make a copy of gl_info for later context_destroy_gl_resources() usage. --- dlls/wined3d/context.c | 6 ++++++ 1 file changed, 6 insertions(+) diff --git a/dlls/wined3d/context.c b/dlls/wined3d/context.c index 355dccf539c..9b0ae057e43 100644 --- a/dlls/wined3d/context.c +++ b/dlls/wined3d/context.c @@ -1027,6 +1027,7 @@ BOOL context_set_current(struct wined3d_context *ctx) { TRACE("Switching away from destroyed context %p.\n", old); context_destroy_gl_resources(old); + HeapFree(GetProcessHeap(), 0, (void *)old->gl_info); HeapFree(GetProcessHeap(), 0, old); } else @@ -1603,6 +1604,11 @@ void context_destroy(struct wined3d_device *device, struct wined3d_context *cont } else { + /* Make a copy of gl_info for context_destroy_gl_resources use, the one + in wined3d_adapter may go away in the meantime */ + struct wined3d_gl_info *gl_info = HeapAlloc(GetProcessHeap(), 0, sizeof(*gl_info)); + *gl_info = *context->gl_info; + context->gl_info = gl_info; context->destroyed = 1; destroy = FALSE; } -- 2.11.4.GIT