wined3d: Pass NULL to ActivateContext() when we don't need a specific target.
commitee4d18cc836ab0361ac1296f884e53b63b54e514
authorHenri Verbeet <hverbeet@codeweavers.com>
Tue, 21 Jul 2009 09:51:07 +0000 (21 11:51 +0200)
committerAlexandre Julliard <julliard@winehq.org>
Tue, 21 Jul 2009 12:22:44 +0000 (21 14:22 +0200)
tree06305e3554c6bd4ef48de9d614b8acc24575b22c
parenta9c33bbc4aa254e72e5c2876387718e285b43e0f
wined3d: Pass NULL to ActivateContext() when we don't need a specific target.

Once we keep track of the wined3d context for each thread,
lastActiveRenderTarget won't do what we want here.
dlls/wined3d/arb_program_shader.c
dlls/wined3d/basetexture.c
dlls/wined3d/buffer.c
dlls/wined3d/context.c
dlls/wined3d/cubetexture.c
dlls/wined3d/device.c
dlls/wined3d/drawprim.c
dlls/wined3d/glsl_shader.c
dlls/wined3d/surface.c
dlls/wined3d/texture.c
dlls/wined3d/volumetexture.c