wined3d: Get rid of the unused "half" GLSL variable in shader_glsl_ffp_vertex_lighting().
commite4f50de336cf4b3d4be1f78d4d04d7376df7280e
authorHenri Verbeet <hverbeet@codeweavers.com>
Thu, 30 May 2013 20:34:15 +0000 (30 22:34 +0200)
committerAlexandre Julliard <julliard@winehq.org>
Fri, 31 May 2013 09:57:40 +0000 (31 11:57 +0200)
tree5240152a1b3eb359184a1378e311c10b09ffce94
parentd42ed7595c1a2992250222031481ab987e0b070e
wined3d: Get rid of the unused "half" GLSL variable in shader_glsl_ffp_vertex_lighting().
dlls/wined3d/glsl_shader.c