wined3d: Don't use the vertex/pixel shader when we're not supposed to.
commitdaeb86d620f48b5eb8a12feb08864c6211be8b0c
authorHenri Verbeet <hverbeet@codeweavers.com>
Fri, 5 Jun 2009 08:10:46 +0000 (5 10:10 +0200)
committerAlexandre Julliard <julliard@winehq.org>
Fri, 5 Jun 2009 12:43:25 +0000 (5 14:43 +0200)
tree404cbfe3940b89f0d9da8f523417849ce658901d
parentcae6a32b0807bebd5a7dc317c4241de3496ad367
wined3d: Don't use the vertex/pixel shader when we're not supposed to.

This also avoids removing programs from lists they're not in in
delete_glsl_program_entry().
dlls/wined3d/glsl_shader.c