d3d10: Also store the depth/stencil state in the stateblock.
commitb5a91d1246bd6cc1ed85c5e22208595d9f4d6b97
authorHenri Verbeet <hverbeet@codeweavers.com>
Thu, 18 Sep 2014 08:56:25 +0000 (18 10:56 +0200)
committerAlexandre Julliard <julliard@winehq.org>
Thu, 18 Sep 2014 11:06:30 +0000 (18 13:06 +0200)
tree988d027e6b3ec0b287901ab89c42ad1a9c9f0f93
parente2b7354ac146b62f0c2bd515e28a85d27a5dd6b6
d3d10: Also store the depth/stencil state in the stateblock.
dlls/d3d10/stateblock.c