wined3d: Do not set the mipmap level count every time a texture is used.
commita7063774b91116e80a28d5ce09d06b0118280fe4
authorStefan Dösinger <stefandoesinger@gmx.at>
Sat, 1 Apr 2006 17:34:20 +0000 (1 19:34 +0200)
committerAlexandre Julliard <julliard@winehq.org>
Mon, 3 Apr 2006 09:45:50 +0000 (3 11:45 +0200)
tree00c37f657dfb21dfddcc5e86f8539728ccb313f9
parentedc34a3cbce4c5d10c2f96bf2605491a52603dd7
wined3d: Do not set the mipmap level count every time a texture is used.
dlls/wined3d/basetexture.c