wined3d: rsq and rcp use the .w component if no swizzle is given.
commita1f83aae8e5e81c9c7088befdc0247b8e467dba5
authorStefan Dösinger <stefan@codeweavers.com>
Mon, 2 Jul 2007 20:40:06 +0000 (2 22:40 +0200)
committerAlexandre Julliard <julliard@winehq.org>
Tue, 3 Jul 2007 10:29:34 +0000 (3 12:29 +0200)
treed27590c13735b5db9b2e2afba42c75099ba81ee3
parentac82f20b36206bc4591bb3a27b94122eb3ce0de6
wined3d: rsq and rcp use the .w component if no swizzle is given.
dlls/d3d8/tests/visual.c
dlls/wined3d/arb_program_shader.c
dlls/wined3d/glsl_shader.c
dlls/wined3d/pixelshader.c
dlls/wined3d/vertexshader.c
dlls/wined3d/wined3d_private.h