wined3d: Make the tex_unit_map parameter to shader_glsl_load_vsamplers() const.
commit959874c2d88f616c4706ab6558b95ddf4cc71e29
authorHenri Verbeet <hverbeet@codeweavers.com>
Thu, 21 Jul 2011 17:16:03 +0000 (21 19:16 +0200)
committerAlexandre Julliard <julliard@winehq.org>
Fri, 22 Jul 2011 10:57:19 +0000 (22 12:57 +0200)
tree4371ae4ac64515febf3cac30b11e76a281884e2d
parent86dd8476db17eb792a1f5e45026c79b79da4c1c1
wined3d: Make the tex_unit_map parameter to shader_glsl_load_vsamplers() const.
dlls/wined3d/glsl_shader.c